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Create the page "Light" on this wiki!
- {{begin-box|Light}}7 KB (958 words) - 00:08, 9 February 2014
- Set the light intensity. {{lua-function-param|intensity|light intensity}}697 B (78 words) - 23:30, 8 February 2014
- Get the light intensity. [[Category:Light]]482 B (57 words) - 23:29, 8 February 2014
- * Software rendering for light-map generation (raytracing)1 KB (175 words) - 21:36, 27 May 2014
- [[Category:Light]]208 B (26 words) - 23:28, 8 February 2014
- '''Example :''' This script will add an external light effect library light = getObject("Light")689 B (92 words) - 10:06, 6 April 2014
- Check if light has shadow casting enabled.386 B (48 words) - 23:16, 8 February 2014
- Get light radius. [[Category:Light]]315 B (32 words) - 23:29, 8 February 2014
- Returns a number representing quality of the shadow casted by this light. To enable or disable shadow casting use [[enableShadow]]. Light = getObject("LampLight")382 B (43 words) - 23:29, 8 February 2014
- Returns light's shadow bias as a number. Light = getObject("Light0")273 B (30 words) - 23:29, 8 February 2014
- Returns light's shadow blur as a number. Light = getLight("Light0")272 B (30 words) - 23:29, 8 February 2014
- Set light color. Accepts two arguments, light object and an RGB table. Light = getLight("DayNightLight")477 B (56 words) - 23:30, 8 February 2014
- Set light shadow quality. Accepts two arguments, light object and a number. {{lua-function-param|quality|light quality}}368 B (39 words) - 23:31, 8 February 2014
- Set bias of the lights shadow. Accepts two arguments, light object and a number. Light = getObject("Light")356 B (41 words) - 23:31, 8 February 2014
- Set the amount of blur on the shadows casted by this light. Light = getObject("Light")335 B (39 words) - 23:31, 8 February 2014
- * Light and powerful Engine (MCore + MEngine), portable, both previous and next gen * Multilayered uvMaps (custom multitexture, baked light map, etc)1 KB (206 words) - 13:48, 7 February 2014
- Enable or disable shadow casting on the light object. All objects affected by light with enabled shadow casting will cast shadows on itself and on other object light = getObject("Sun")563 B (74 words) - 23:16, 8 February 2014
- {{doxybot-member|1=MOLight::MOLight(const MOLight &light)|2=}}2 KB (211 words) - 12:10, 8 February 2014
- ==If i create more than 4 light sources, they are not lit. Why ?== * For now, the engine uses the 4 nearest light for each sub-mesh (or each object). for more details see [http://www.marati3 KB (412 words) - 12:17, 13 February 2014
- {{doxybot-member|1=MOLight* MScene::addNewLight(const MOLight &light)|2=}}5 KB (446 words) - 12:13, 8 February 2014