User contributions
(Latest | Earliest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)
- 01:35, 9 January 2013 (diff | hist) N Applying Scripts to objects (Created page with "* Once in Maratis editor, click on "Add Mesh" https://dl.dropbox.com/u/19970067/MWiki/ApplyingScript/addmesh.png * Select your object, then name it like want (here i kept th...")
- 01:25, 9 January 2013 (diff | hist) User manual (→Using Maratis)
- 01:23, 9 January 2013 (diff | hist) N YoFrankie example overview (Created page with "===Scene Overview=== Here's the scene when you just open the example : https://dl.dropbox.com/u/19970067/MWiki/YoFrankOverview/global_1.png Look at that sheep : https://dl...")
- 01:23, 9 January 2013 (diff | hist) m User manual (→Tutorials/Examples)
- 00:24, 9 January 2013 (diff | hist) N External Assets (Created page with "===Multi Ressources Sites=== * [http://www.reinerstilesets.de/ Reiner's Tilesets] * [http://opengameart.org/ Open Game Art] * [http://md2.sitters-electronics.nl/ Sitter's Elec...")
- 00:03, 9 January 2013 (diff | hist) User manual (→Assets)
- 19:51, 8 January 2013 (diff | hist) Tools
- 17:30, 8 January 2013 (diff | hist) m Lua scripting (→External LUA Documentation)
- 02:20, 5 January 2013 (diff | hist) Tools
- 10:47, 8 November 2012 (diff | hist) N SetScale (Created page with "Modify the size of an object. Example 1 : Simple usage object = getObject("object") function onSceneUpdate() if isKeyPressed("SPACE") then setScale(object, {...")
- 10:36, 8 November 2012 (diff | hist) N GetScale (Created page with "Get the scale value of the object. Example : object = getObject("object") function onSceneUpdate() SCL = getScale(object) if isKeyPressed("V") then p...")
- 10:19, 8 November 2012 (diff | hist) N Quit (Created page with "Bind a key to quit the game Example : function onSceneUpdate() if isKeyPressed("K") then quit() end end")
- 10:16, 8 November 2012 (diff | hist) N IsAnimationOver (Created page with "Do something when the current animation has finished playing. Note that it also apply to looped animations. Basic use : object = getObject("object") function onScene...")
- 10:04, 8 November 2012 (diff | hist) N GetSoundGain (Created page with "Get the sound gain. Example, print the sound gain in the console: Sound = getObject("Sound") function onSceneUpdate() SndGain = getSoundGain(Sound) i...")
- 09:57, 8 November 2012 (diff | hist) N GetBehaviorVariable (Created page with "getBehaviorVariable(object, behaviorId, "variableName") #Short description #*object : The object with the active behavior #*behaviorId : If your behavior is the first on the...")
- 09:11, 8 November 2012 (diff | hist) N Tools (Created page with "{| cellpadding="1" cellpadding="2" border="1" ! colspan="4"|3D Modeling Programs |- !Screen !Program !Description !Platform |- |https://dl.dropbox.com/u/19970067/MWiki/ProgScr...")
- 09:06, 8 November 2012 (diff | hist) User manual
- 10:04, 4 November 2012 (diff | hist) N SetSoundGain (Created page with "Change the current sound gain. The maximum value is 1<br /> The lowest value is 0 Basic Usage : setSoundGain(Sound, 0.5) ''--set sound volume at 50%''")
- 09:53, 4 November 2012 (diff | hist) GetClone
- 08:57, 4 November 2012 (diff | hist) N SetBehaviorVariable (Created page with "setBehaviorVariable(object, behaviorId, « variableName », value) Is used to tweak your object behavior. #''Short description'' #*object : The object with the active behavi...")
(Latest | Earliest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)