Applying Scripts to objects
From MaratisWiki
Once in Maratis editor, click on "Add Mesh"
Select your object, then name it like want (here i kept the default)
Now create a new text file in your project/scripts folder, name it like you want, e.g.: new.lua
I quickly edited the file for the example, this script will rotate the mesh on the X axis.
Click on the Scene button and locate your script:
Done!
Note: Only one script can be added to a scene at a time. To add more, use the 'dofile' function within a script, and include multiple other scripts.