Roadmap

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(Created page with "A general road-map in order of priority : * Documentation (wiki in progress) * Desktop publishing and file packing (version 1 to be tested) * Additional Lua script functions ...")
 
(Experimental Branch Roadmap :)
 
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A general road-map in order of priority :
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A general Maratis road-map in order of priority :
  
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====General Roadmap====
 +
----
 
* Documentation (wiki in progress)
 
* Documentation (wiki in progress)
* Desktop publishing and file packing (version 1 to be tested)
+
* Desktop publishing : editing window's title, default screen size, game properties...
* Additional Lua script functions (raytracing, exit mode... see forum)
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* Additional Lua script functions (see forum)
* Additional behaviors, simple IA, ready-made player moving (3rd person, platform...)
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* Multi plugins system
* Particule system (see Nistur proposal)
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* Additional behaviors, simple AI, ready-made player moving (3rd person, platform...)
* Better normal map (invert map),
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* Animation Blending & morping
* Render to texture example
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* Better normal map (invert map)
 
* Simple solution for LOD (multi-object ? behavior ?)
 
* Simple solution for LOD (multi-object ? behavior ?)
 
* Android tests
 
* Android tests
 
* Post-effect menu in editor (in camera), default list + custom shader loading
 
* Post-effect menu in editor (in camera), default list + custom shader loading
* Complex IA (auto path finding, blur logic ?)
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* Complex AI (auto path generating(detour ?) & path finding, blur logic ?)
 
* Physics improvement (vehicle preset)
 
* Physics improvement (vehicle preset)
 
* Editor improvement, material editing inside Maratis, animation...
 
* Editor improvement, material editing inside Maratis, animation...
* Default network engine
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* Default network engine (eNet, kNet, Raknet, boost.asio, ... ?)
 
* Web publishing
 
* Web publishing
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 +
====Experimental Branch Roadmap :====
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----
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* Premake4 Build System or CMake ?
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* Move Maratis Editor to MGui.2
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* Minimal image processing library (in progress)
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* Software rendering for light-map generation (raytracing)
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* Multi-threading design
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* Port player to javascript and WebGL using emscripten
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 +
====Interface mockups====
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----
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This section is to submit different propositions/fake screenshots of maratis editor. this would serve as a study of future possible evolution, or even comparaison with other softwares.
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* [[Interface mockup : "All inclusive"]]
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 +
[[Category: Developing]]

Latest revision as of 23:36, 27 May 2014

A general Maratis road-map in order of priority :

General Roadmap


  • Documentation (wiki in progress)
  • Desktop publishing : editing window's title, default screen size, game properties...
  • Additional Lua script functions (see forum)
  • Multi plugins system
  • Additional behaviors, simple AI, ready-made player moving (3rd person, platform...)
  • Animation Blending & morping
  • Better normal map (invert map)
  • Simple solution for LOD (multi-object ? behavior ?)
  • Android tests
  • Post-effect menu in editor (in camera), default list + custom shader loading
  • Complex AI (auto path generating(detour ?) & path finding, blur logic ?)
  • Physics improvement (vehicle preset)
  • Editor improvement, material editing inside Maratis, animation...
  • Default network engine (eNet, kNet, Raknet, boost.asio, ... ?)
  • Web publishing

Experimental Branch Roadmap :


  • Premake4 Build System or CMake ?
  • Move Maratis Editor to MGui.2
  • Minimal image processing library (in progress)
  • Software rendering for light-map generation (raytracing)
  • Multi-threading design
  • Port player to javascript and WebGL using emscripten

Interface mockups


This section is to submit different propositions/fake screenshots of maratis editor. this would serve as a study of future possible evolution, or even comparaison with other softwares.

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