MGuiTextureFont

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API

unsigned int MGuiTextureFont::m_textureNone

float MGuiTextureFont::m_spaceNone

float MGuiTextureFont::m_tabSpaceNone

MGuiTextureFont::MGuiTextureFont(const char *filename)

void MGuiTextureFont::setTexture(unsigned int textureId)

unsigned int MGuiTextureFont::findPointedCharacter(const char *text, const MVector2 &position, float size, const MVector2 &point)

MVector2 MGuiTextureFont::getMaxSize(const char *text, const float size)

MVector2 MGuiTextureFont::getCharacterPosition(const char *text, const MVector2 &position, const float size, const unsigned int charId)

void MGuiTextureFont::setSpace(const float space)

float MGuiTextureFont::getSpace(void)

void MGuiTextureFont::setTabSpace(const float tabSpace)

float MGuiTextureFont::getTabSpace(void)

void MGuiTextureFont::draw(const char *text, const MVector2 &position, float size)

void MGuiTextureFont::drawSelection(const char *text, const MVector2 &position, float size, unsigned int startId, unsigned int endId)

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