MGui

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Contents

API

MRenderingContext* MGui::m_renderNone

std::vector<MGuiTexture *> MGui::m_texturesNone

std::vector<MGuiTextureFont *> MGui::m_fontsNone

std::vector<MGuiWindow *> MGui::m_windowsNone

MGui::MGui(void)

MGui::~MGui(void)

void MGui::setRenderingContext(MRenderingContext *render)

MRenderingContext* MGui::getRenderingContext(void)

void MGui::unHighLightAllWindows(void)

void MGui::clear(void)

bool MGui::isSomethingEditing(void)

bool MGui::loadTexture(const char *filename, unsigned int *textureId)

void MGui::addFont(MGuiTextureFont *font)

unsigned int MGui::getFontsNumber(void)

MGuiTextureFont* MGui::getFont(unsigned int id)

void MGui::addWindow(MGuiWindow *window)

unsigned int MGui::getWindowsNumber(void)

MGuiWindow* MGui::getWindow(unsigned int id)

void MGui::draw(void)

void MGui::onEvent(MWinEvent *windowEvent)

static MGui* MGui::getInstance(void)

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