MGuiTextureFont
From MaratisWiki
unsigned int MGuiTextureFont::m_textureNone
float MGuiTextureFont::m_spaceNone
float MGuiTextureFont::m_tabSpaceNone
MGuiTextureFont::MGuiTextureFont(const char *filename)
void MGuiTextureFont::setTexture(unsigned int textureId)
unsigned int MGuiTextureFont::findPointedCharacter(const char *text, const MVector2 &position, float size, const MVector2 &point)
MVector2 MGuiTextureFont::getMaxSize(const char *text, const float size)
MVector2 MGuiTextureFont::getCharacterPosition(const char *text, const MVector2 &position, const float size, const unsigned int charId)
void MGuiTextureFont::setSpace(const float space)
float MGuiTextureFont::getSpace(void)
void MGuiTextureFont::setTabSpace(const float tabSpace)
float MGuiTextureFont::getTabSpace(void)
void MGuiTextureFont::draw(const char *text, const MVector2 &position, float size)
void MGuiTextureFont::drawSelection(const char *text, const MVector2 &position, float size, unsigned int startId, unsigned int endId)