MGui
From MaratisWiki
MRenderingContext* MGui::m_renderNone
std::vector<MGuiTexture *> MGui::m_texturesNone
std::vector<MGuiTextureFont *> MGui::m_fontsNone
std::vector<MGuiWindow *> MGui::m_windowsNone
MGui::MGui(void)
MGui::~MGui(void)
void MGui::setRenderingContext(MRenderingContext *render)
MRenderingContext* MGui::getRenderingContext(void)
void MGui::unHighLightAllWindows(void)
void MGui::clear(void)
bool MGui::isSomethingEditing(void)
bool MGui::loadTexture(const char *filename, unsigned int *textureId)
void MGui::addFont(MGuiTextureFont *font)
unsigned int MGui::getFontsNumber(void)
MGuiTextureFont* MGui::getFont(unsigned int id)
void MGui::addWindow(MGuiWindow *window)
unsigned int MGui::getWindowsNumber(void)
MGuiWindow* MGui::getWindow(unsigned int id)
void MGui::draw(void)
void MGui::onEvent(MWinEvent *windowEvent)
static MGui* MGui::getInstance(void)