MGuiTextureFont
From MaratisWiki
unsigned int MGuiTextureFont::m_textureNonefloat MGuiTextureFont::m_spaceNonefloat MGuiTextureFont::m_tabSpaceNoneMGuiTextureFont::MGuiTextureFont(const char *filename)void MGuiTextureFont::setTexture(unsigned int textureId)unsigned int MGuiTextureFont::findPointedCharacter(const char *text, const MVector2 &position, float size, const MVector2 &point)MVector2 MGuiTextureFont::getMaxSize(const char *text, const float size)MVector2 MGuiTextureFont::getCharacterPosition(const char *text, const MVector2 &position, const float size, const unsigned int charId)void MGuiTextureFont::setSpace(const float space)float MGuiTextureFont::getSpace(void)void MGuiTextureFont::setTabSpace(const float tabSpace)float MGuiTextureFont::getTabSpace(void)void MGuiTextureFont::draw(const char *text, const MVector2 &position, float size)void MGuiTextureFont::drawSelection(const char *text, const MVector2 &position, float size, unsigned int startId, unsigned int endId)