MGui2d
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Revision as of 01:18, 8 February 2014 by Dahnielson (Talk | contribs)
M_VAR_TYPE MGui2d::m_variableTypeNonevoid* MGui2d::m_variablePointerNonebool MGui2d::m_isScrollAffectNonebool MGui2d::m_isVisibleNonebool MGui2d::m_isHighLightNonebool MGui2d::m_isPressedNoneunsigned int MGui2d::m_fontIdNoneMGuiWindow* MGui2d::m_parentWindowNoneMVector2 MGui2d::m_positionNoneMVector2 MGui2d::m_scaleNonefloat MGui2d::m_textSizeNonebool MGui2d::m_hasNormalTextureNonebool MGui2d::m_hasPressedTextureNonebool MGui2d::m_hasHighLightTextureNoneunsigned int MGui2d::m_normalTextureNoneunsigned int MGui2d::m_pressedTextureNoneunsigned int MGui2d::m_highLightTextureNonebool MGui2d::m_isDrawingTextNonebool MGui2d::m_centerTextNonebool MGui2d::m_autoScaleFromTextNoneMVector4 MGui2d::m_normalColorNoneMVector4 MGui2d::m_pressedColorNoneMVector4 MGui2d::m_highLightColorNoneMVector4 MGui2d::m_textColorNonebool MGui2d::m_hasShadowNonevoid* MGui2d::m_customVariableNoneMGui2d::MGui2d(void)virtual MGui2d::~MGui2d(void)virtual void MGui2d::setPosition(const MVector2 &position)virtual void MGui2d::setXPosition(float x)virtual void MGui2d::setYPosition(float y)virtual void MGui2d::setScale(const MVector2 &scale)virtual void MGui2d::setXScale(float x)virtual void MGui2d::setYScale(float y)virtual void MGui2d::drawTexturedQuad(unsigned int textureId)virtual void MGui2d::drawShadow(void)virtual void MGui2d::drawQuad(void)virtual bool MGui2d::isScrollAffected(void)virtual void MGui2d::setScrollAffect(bool affect)virtual M_VAR_TYPE MGui2d::getVariableType(void)virtual void* MGui2d::getVariablePointer(void)virtual void MGui2d::enableVariable(void *variable, M_VAR_TYPE type)virtual void MGui2d::disableVariable(void)virtual void MGui2d::updateFromVariable(void)virtual void MGui2d::setShadow(bool shadow)virtual bool MGui2d::hasShadow(void)virtual void MGui2d::setDrawingText(bool draw)virtual void MGui2d::setTextSize(float size)virtual bool MGui2d::isDrawingText(void)virtual float MGui2d::getTextSize(void)void MGui2d::setCenterText(bool centerText)void MGui2d::setAutoScaleFromText(bool autoScaleFromText)bool MGui2d::isTextCentered(void)bool MGui2d::isAutoScaleFromTextEnabled(void)virtual void MGui2d::setParentWindow(MGuiWindow *window)virtual MGuiWindow* MGui2d::getParentWindow(void)virtual MVector2 MGui2d::getPosition(void)virtual MVector2 MGui2d::getScale(void)virtual void MGui2d::setNormalColor(const MVector4 &color)virtual void MGui2d::setPressedColor(const MVector4 &color)virtual void MGui2d::setHighLightColor(const MVector4 &color)virtual void MGui2d::setTextColor(const MVector4 &color)virtual MVector4 MGui2d::getNormalColor(void)virtual MVector4 MGui2d::getPressedColor(void)virtual MVector4 MGui2d::getHighLightColor(void)virtual MVector4 MGui2d::getTextColor(void)virtual void MGui2d::setNormalTexture(const char *filename)virtual void MGui2d::setPressedTexture(const char *filename)virtual void MGui2d::setHighLightTexture(const char *filename)virtual void MGui2d::disableNormalTexture(void)virtual void MGui2d::disablePressedTexture(void)virtual void MGui2d::disableHighLightTexture(void)virtual bool MGui2d::hasNormalTexture(void)virtual bool MGui2d::hasPressedTexture(void)virtual bool MGui2d::hasHighLightTexture(void)virtual unsigned int MGui2d::getNormalTexture(void)virtual unsigned int MGui2d::getPressedTexture(void)virtual unsigned int MGui2d::getHighLightTexture(void)virtual void MGui2d::setFontId(unsigned int fontId)virtual unsigned int MGui2d::getFontId(void)virtual MGuiTextureFont* MGui2d::getFont(void)virtual bool MGui2d::isPointInside(const MVector2 &point)virtual bool MGui2d::isMouseInside(void)virtual MVector2 MGui2d::getMouseLocalPosition(void)virtual bool MGui2d::isVisible(void)virtual bool MGui2d::isHighLight(void)virtual bool MGui2d::isPressed(void)virtual void MGui2d::setVisible(bool visible)virtual void MGui2d::setPressed(bool pressed)virtual void MGui2d::setHighLight(bool highLight)virtual void MGui2d::draw(void)virtual void MGui2d::rescale(void)virtual void MGui2d::autoScaleFromText(void)virtual void MGui2d::onEvent(MWinEvent *windowEvent)virtual const char* MGui2d::getText(void)void* MGui2d::getCustomVariable(void)void MGui2d::setCustomVariable(void *customVariable)