MGui2d

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Contents

API

M_VAR_TYPE MGui2d::m_variableTypeNone

void* MGui2d::m_variablePointerNone

bool MGui2d::m_isScrollAffectNone

bool MGui2d::m_isVisibleNone

bool MGui2d::m_isHighLightNone

bool MGui2d::m_isPressedNone

unsigned int MGui2d::m_fontIdNone

MGuiWindow* MGui2d::m_parentWindowNone

MVector2 MGui2d::m_positionNone

MVector2 MGui2d::m_scaleNone

float MGui2d::m_textSizeNone

bool MGui2d::m_hasNormalTextureNone

bool MGui2d::m_hasPressedTextureNone

bool MGui2d::m_hasHighLightTextureNone

unsigned int MGui2d::m_normalTextureNone

unsigned int MGui2d::m_pressedTextureNone

unsigned int MGui2d::m_highLightTextureNone

bool MGui2d::m_isDrawingTextNone

bool MGui2d::m_centerTextNone

bool MGui2d::m_autoScaleFromTextNone

MVector4 MGui2d::m_normalColorNone

MVector4 MGui2d::m_pressedColorNone

MVector4 MGui2d::m_highLightColorNone

MVector4 MGui2d::m_textColorNone

bool MGui2d::m_hasShadowNone

void* MGui2d::m_customVariableNone

MGui2d::MGui2d(void)

virtual MGui2d::~MGui2d(void)

virtual void MGui2d::setPosition(const MVector2 &position)

virtual void MGui2d::setXPosition(float x)

virtual void MGui2d::setYPosition(float y)

virtual void MGui2d::setScale(const MVector2 &scale)

virtual void MGui2d::setXScale(float x)

virtual void MGui2d::setYScale(float y)

virtual void MGui2d::drawTexturedQuad(unsigned int textureId)

virtual void MGui2d::drawShadow(void)

virtual void MGui2d::drawQuad(void)

virtual bool MGui2d::isScrollAffected(void)

virtual void MGui2d::setScrollAffect(bool affect)

virtual M_VAR_TYPE MGui2d::getVariableType(void)

virtual void* MGui2d::getVariablePointer(void)

virtual void MGui2d::enableVariable(void *variable, M_VAR_TYPE type)

virtual void MGui2d::disableVariable(void)

virtual void MGui2d::updateFromVariable(void)

virtual void MGui2d::setShadow(bool shadow)

virtual bool MGui2d::hasShadow(void)

virtual void MGui2d::setDrawingText(bool draw)

virtual void MGui2d::setTextSize(float size)

virtual bool MGui2d::isDrawingText(void)

virtual float MGui2d::getTextSize(void)

void MGui2d::setCenterText(bool centerText)

void MGui2d::setAutoScaleFromText(bool autoScaleFromText)

bool MGui2d::isTextCentered(void)

bool MGui2d::isAutoScaleFromTextEnabled(void)

virtual void MGui2d::setParentWindow(MGuiWindow *window)

virtual MGuiWindow* MGui2d::getParentWindow(void)

virtual MVector2 MGui2d::getPosition(void)

virtual MVector2 MGui2d::getScale(void)

virtual void MGui2d::setNormalColor(const MVector4 &color)

virtual void MGui2d::setPressedColor(const MVector4 &color)

virtual void MGui2d::setHighLightColor(const MVector4 &color)

virtual void MGui2d::setTextColor(const MVector4 &color)

virtual MVector4 MGui2d::getNormalColor(void)

virtual MVector4 MGui2d::getPressedColor(void)

virtual MVector4 MGui2d::getHighLightColor(void)

virtual MVector4 MGui2d::getTextColor(void)

virtual void MGui2d::setNormalTexture(const char *filename)

virtual void MGui2d::setPressedTexture(const char *filename)

virtual void MGui2d::setHighLightTexture(const char *filename)

virtual void MGui2d::disableNormalTexture(void)

virtual void MGui2d::disablePressedTexture(void)

virtual void MGui2d::disableHighLightTexture(void)

virtual bool MGui2d::hasNormalTexture(void)

virtual bool MGui2d::hasPressedTexture(void)

virtual bool MGui2d::hasHighLightTexture(void)

virtual unsigned int MGui2d::getNormalTexture(void)

virtual unsigned int MGui2d::getPressedTexture(void)

virtual unsigned int MGui2d::getHighLightTexture(void)

virtual void MGui2d::setFontId(unsigned int fontId)

virtual unsigned int MGui2d::getFontId(void)

virtual MGuiTextureFont* MGui2d::getFont(void)

virtual bool MGui2d::isPointInside(const MVector2 &point)

virtual bool MGui2d::isMouseInside(void)

virtual MVector2 MGui2d::getMouseLocalPosition(void)

virtual bool MGui2d::isVisible(void)

virtual bool MGui2d::isHighLight(void)

virtual bool MGui2d::isPressed(void)

virtual void MGui2d::setVisible(bool visible)

virtual void MGui2d::setPressed(bool pressed)

virtual void MGui2d::setHighLight(bool highLight)

virtual void MGui2d::draw(void)

virtual void MGui2d::rescale(void)

virtual void MGui2d::autoScaleFromText(void)

virtual void MGui2d::onEvent(MWinEvent *windowEvent)

virtual const char* MGui2d::getText(void)

void* MGui2d::getCustomVariable(void)

void MGui2d::setCustomVariable(void *customVariable)

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