MGui
From MaratisWiki
Revision as of 01:16, 8 February 2014 by Dahnielson (Talk | contribs)
MRenderingContext* MGui::m_renderNonestd::vector<MGuiTexture *> MGui::m_texturesNonestd::vector<MGuiTextureFont *> MGui::m_fontsNonestd::vector<MGuiWindow *> MGui::m_windowsNoneMGui::MGui(void)MGui::~MGui(void)void MGui::setRenderingContext(MRenderingContext *render)MRenderingContext* MGui::getRenderingContext(void)void MGui::unHighLightAllWindows(void)void MGui::clear(void)bool MGui::isSomethingEditing(void)bool MGui::loadTexture(const char *filename, unsigned int *textureId)void MGui::addFont(MGuiTextureFont *font)unsigned int MGui::getFontsNumber(void)MGuiTextureFont* MGui::getFont(unsigned int id)void MGui::addWindow(MGuiWindow *window)unsigned int MGui::getWindowsNumber(void)MGuiWindow* MGui::getWindow(unsigned int id)void MGui::draw(void)void MGui::onEvent(MWinEvent *windowEvent)static MGui* MGui::getInstance(void)