Applying Scripts to objects
From MaratisWiki
- Once in Maratis editor, click on "Add Mesh"
- Select your object, then name it like want (here i kept the default)
- Now create a new text file in your project/scripts folder, name it like you want, ex : new.lua
I quickly edited the file for the example, this script will rotate the mesh on the X axis
- Click on the Scene button and locate your script :
- Done !