Roadmap
From MaratisWiki
A general Maratis road-map in order of priority :
- Documentation (wiki in progress)
- Desktop publishing and file packing (version 1 to be tested)
- Additional Lua script functions (raytracing, exit mode... see forum)
- Additional behaviors, simple AI, ready-made player moving (3rd person, platform...)
- Particule system (see Nistur proposal)
- Better normal map (invert map)
- Render to texture example
- Simple solution for LOD (multi-object ? behavior ?)
- Android tests
- Post-effect menu in editor (in camera), default list + custom shader loading
- Complex AI (auto path finding, blur logic ?)
- Physics improvement (vehicle preset)
- Editor improvement, material editing inside Maratis, animation...
- Default network engine
- Web publishing
Zesters Roadmap:
- Asset Database (Models/Scenes/Textures/Particals/Sound FX)
- Premake4 Build System for Maratis
- 3rdParty Toolkit Intagration (SFML2/Qt)
- Custom Qt IDE, (Code Editor, Document Browser)