Applying Scripts to objects
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Revision as of 20:40, 18 February 2013 by NikiaelBell (Talk | contribs)
- Once in Maratis editor, click on "Add Mesh"
- Select your object, then name it like want (here i kept the default)
- Now create a new text file in your project/scripts folder, name it like you want, ex : new.lua
I quickly edited the file for the example, this script will rotate the mesh on the X axis
- Click on the Scene button and locate your script :
- Done !
Note: Only one script can be added to a scene at a time. to add more, use the 'dofile' function within a script, and include multiple other scripts.