User:Dahnielson
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Revision as of 19:15, 10 February 2014 by Dahnielson (Talk | contribs)
Anders Dahnielson
- My .plan
- My forum profile
- My GitHub repository
- My personal blog (in english)
- My personal blog (in swedish)
Maratis
Resources
- http://tigsource.com/ - Where indie game developers hang out
- http://gamedev.net/ - One of the oldest game developer sites on the Internet
- http://polycount.com/ - Focusing on game art, especially characters
- http://mapcore.org/ - Focusing on game art and design, especially level design
- http://gamasutra.com/ - Some great hands-on articles among all the industry news coverage
- http://indiestatik.com/ - Indie game news coverage, reviews and encuragement
- http://fabiensanglard.net/ - Code reviews of classic games
- http://www.gdcvault.com/free - Free content in the GDC Vault
- http://mrelusive.com/books/books.html - Books For Game Developers, curated by Jan Paul van Waveren from id Software
- http://blenderguru.com - Blender tutorials
- http://cgtextures.com/ - Textures
- http://feedback.wildfiregames.com/ - Statistics on graphics and cpu collected by Wildfire Games (makers of 0 A.D)
- http://www.quelsolaar.com/technology/ - Eskil Steenbergs technology
Git
- https://github.com/git/git/tree/master/contrib/completion - Git command line completion scripts
Random bits
- http://www.tantalon.com/pete/cppopt/main.htm - C++ Optimization Strategies and Techniques
- http://macton.smugmug.com/gallery/8936708_T6zQX#!i=593426709&k=BrHWXdJ - Typical C++ Bullshit
- http://www.codeproject.com/Articles/570638/Ten-Cplusplus11-Features-Every-Cplusplus-Developer - Ten C++11 Features Every C++ Developer Should Use
- http://howevangotburned.wordpress.com/2011/02/15/why-people-dont-make-video-games/ - Why people don't make video games
- http://yosoygames.com.ar/wp/2013/09/what-i-hate-from-opengl-api/ - What I hate from OpenGL API
- http://yosoygames.com.ar/wp/2013/11/on-mike-actons-review-of-ogrenode-cpp/ - On Mike Acton’s review of OgreNode.cpp
- http://www.altdevblogaday.com/2013/02/19/why-lua/ - Why Lua?