Roadmap
(Difference between revisions)
Line 4: | Line 4: | ||
* Desktop publishing and file packing (version 1 to be tested) | * Desktop publishing and file packing (version 1 to be tested) | ||
* Additional Lua script functions (raytracing, exit mode... see forum) | * Additional Lua script functions (raytracing, exit mode... see forum) | ||
− | * Additional behaviors, simple | + | * Additional behaviors, simple AI, ready-made player moving (3rd person, platform...) |
* Particule system (see Nistur proposal) | * Particule system (see Nistur proposal) | ||
* Better normal map (invert map) | * Better normal map (invert map) | ||
Line 11: | Line 11: | ||
* Android tests | * Android tests | ||
* Post-effect menu in editor (in camera), default list + custom shader loading | * Post-effect menu in editor (in camera), default list + custom shader loading | ||
− | * Complex | + | * Complex AI (auto path finding, blur logic ?) |
* Physics improvement (vehicle preset) | * Physics improvement (vehicle preset) | ||
* Editor improvement, material editing inside Maratis, animation... | * Editor improvement, material editing inside Maratis, animation... | ||
* Default network engine | * Default network engine | ||
* Web publishing | * Web publishing | ||
+ | |||
+ | Zesters Roadmap: | ||
+ | * Asset Database (Models/Scenes/Textures/Particals/Sound FX) | ||
+ | * Premake4 Build System for Maratis | ||
+ | * 3rdParty Toolkit Intagration (SFML2/Qt) | ||
+ | * Custom Qt IDE, (Code Editor, Document Browser) |
Revision as of 07:23, 23 April 2012
A general Maratis road-map in order of priority :
- Documentation (wiki in progress)
- Desktop publishing and file packing (version 1 to be tested)
- Additional Lua script functions (raytracing, exit mode... see forum)
- Additional behaviors, simple AI, ready-made player moving (3rd person, platform...)
- Particule system (see Nistur proposal)
- Better normal map (invert map)
- Render to texture example
- Simple solution for LOD (multi-object ? behavior ?)
- Android tests
- Post-effect menu in editor (in camera), default list + custom shader loading
- Complex AI (auto path finding, blur logic ?)
- Physics improvement (vehicle preset)
- Editor improvement, material editing inside Maratis, animation...
- Default network engine
- Web publishing
Zesters Roadmap:
- Asset Database (Models/Scenes/Textures/Particals/Sound FX)
- Premake4 Build System for Maratis
- 3rdParty Toolkit Intagration (SFML2/Qt)
- Custom Qt IDE, (Code Editor, Document Browser)