Roadmap

(Difference between revisions)
Jump to: navigation, search
Line 4: Line 4:
 
* Desktop publishing and file packing (version 1 to be tested)
 
* Desktop publishing and file packing (version 1 to be tested)
 
* Additional Lua script functions (raytracing, exit mode... see forum)
 
* Additional Lua script functions (raytracing, exit mode... see forum)
* Additional behaviors, simple IA, ready-made player moving (3rd person, platform...)
+
* Additional behaviors, simple AI, ready-made player moving (3rd person, platform...)
 
* Particule system (see Nistur proposal)
 
* Particule system (see Nistur proposal)
 
* Better normal map (invert map)
 
* Better normal map (invert map)
Line 11: Line 11:
 
* Android tests
 
* Android tests
 
* Post-effect menu in editor (in camera), default list + custom shader loading
 
* Post-effect menu in editor (in camera), default list + custom shader loading
* Complex IA (auto path finding, blur logic ?)
+
* Complex AI (auto path finding, blur logic ?)
 
* Physics improvement (vehicle preset)
 
* Physics improvement (vehicle preset)
 
* Editor improvement, material editing inside Maratis, animation...
 
* Editor improvement, material editing inside Maratis, animation...
 
* Default network engine
 
* Default network engine
 
* Web publishing
 
* Web publishing
 +
 +
Zesters Roadmap:
 +
* Asset Database (Models/Scenes/Textures/Particals/Sound FX)
 +
* Premake4 Build System for Maratis
 +
* 3rdParty Toolkit Intagration (SFML2/Qt)
 +
* Custom Qt IDE, (Code Editor, Document Browser)

Revision as of 07:23, 23 April 2012

A general Maratis road-map in order of priority :

  • Documentation (wiki in progress)
  • Desktop publishing and file packing (version 1 to be tested)
  • Additional Lua script functions (raytracing, exit mode... see forum)
  • Additional behaviors, simple AI, ready-made player moving (3rd person, platform...)
  • Particule system (see Nistur proposal)
  • Better normal map (invert map)
  • Render to texture example
  • Simple solution for LOD (multi-object ? behavior ?)
  • Android tests
  • Post-effect menu in editor (in camera), default list + custom shader loading
  • Complex AI (auto path finding, blur logic ?)
  • Physics improvement (vehicle preset)
  • Editor improvement, material editing inside Maratis, animation...
  • Default network engine
  • Web publishing

Zesters Roadmap:

  • Asset Database (Models/Scenes/Textures/Particals/Sound FX)
  • Premake4 Build System for Maratis
  • 3rdParty Toolkit Intagration (SFML2/Qt)
  • Custom Qt IDE, (Code Editor, Document Browser)
Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox