User manual
(Difference between revisions)
(→Script (Lua)) |
Dahnielson (Talk | contribs) |
||
Line 8: | Line 8: | ||
===Script (Lua)=== | ===Script (Lua)=== | ||
− | *[[Object Oriented Programming in Maratis]] | + | * [[Object Oriented Programming in Maratis]] |
===C++=== | ===C++=== |
Revision as of 20:27, 4 February 2014
Contents[hide] |
Using Maratis
Tutorials/Examples
Script (Lua)
C++
- How to add your own C++ code (Game Plugin tutorial)
- Adding a Behavior
- How to make a free camera
- Convert 3D points to 2D points using GUIDemo
- Accessing and operating bones
- Creating and updating physics objects in real time
- Hardcoded Cube - How to create a mesh from C++ code, complete with physics
Blog
- Maratis/Blender video tour
- How to create a game plugin
- How to create a game interface
- Custom shader example
Video
Forum
- Lights examples
- Door lift example
- Skyboxes tutorial
- BVH tutorial
- Scrolling textures example
- Grass Tutorial