Roadmap
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====Experimental Roadmap :==== | ====Experimental Roadmap :==== | ||
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− | * Premake4 Build System | + | * Premake4 Build System or CMake ? |
* Move Maratis Editor to MGui.2 | * Move Maratis Editor to MGui.2 | ||
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====Interface mockups==== | ====Interface mockups==== |
Revision as of 20:28, 7 February 2014
A general Maratis road-map in order of priority :
Roadmap
- Documentation (wiki in progress)
- Desktop publishing : editing window's title, default screen size, game properties...
- Additional Lua script functions (see forum)
- Multi plugins system
- Additional behaviors, simple AI, ready-made player moving (3rd person, platform...)
- Animation Blending & morping
- Better normal map (invert map)
- Simple solution for LOD (multi-object ? behavior ?)
- Android tests
- Post-effect menu in editor (in camera), default list + custom shader loading
- Complex AI (auto path generating(detour ?) & path finding, blur logic ?)
- Physics improvement (vehicle preset)
- Editor improvement, material editing inside Maratis, animation...
- Default network engine (eNet, kNet, Raknet, boost.asio, ... ?)
- Web publishing (Google NaCl ?)
Experimental Roadmap :
- Premake4 Build System or CMake ?
- Move Maratis Editor to MGui.2
Interface mockups
This section is to submit different propositions/fake screenshots of maratis editor. this would serve as a study of future possible evolution, or even comparaison with other softwares.