User manual
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* [[Convert 3D points to 2D points using GUIDemo|Convert '''3D''' points '''to 2D''' points using '''GUIDemo''']] | * [[Convert 3D points to 2D points using GUIDemo|Convert '''3D''' points '''to 2D''' points using '''GUIDemo''']] | ||
* [[Accessing and operating bones|Accessing and operating '''bones''']] | * [[Accessing and operating bones|Accessing and operating '''bones''']] | ||
+ | * [[Creating and updating physics objects|Creating and updating '''physics objects''' in real time]] | ||
* [[Hardcoded Cube]] - How to create a '''mesh from C++ code''', complete with '''physics''' | * [[Hardcoded Cube]] - How to create a '''mesh from C++ code''', complete with '''physics''' | ||
Revision as of 18:26, 20 October 2013
Contents |
Using Maratis
Tutorials/Examples
Script (Lua)
[...]
C++
- How to add your own C++ code (Game Plugin tutorial)
- Adding a Behavior
- How to make a free camera
- Convert 3D points to 2D points using GUIDemo
- Accessing and operating bones
- Creating and updating physics objects in real time
- Hardcoded Cube - How to create a mesh from C++ code, complete with physics
Blog
- Maratis/Blender video tour
- How to create a game plugin
- How to create a game interface
- Custom shader example
Video
Forum
- Lights examples
- Door lift example
- Skyboxes tutorial
- BVH tutorial
- Scrolling textures example
- Grass Tutorial