User manual
(Difference between revisions)
(→C++) |
(→C++) |
||
Line 12: | Line 12: | ||
===C++=== | ===C++=== | ||
− | [[How to add your own C++ code (Game Plugin tutorial)]] | + | [[How to add your own C++ code (Game Plugin tutorial)|How to add your own '''C++ code''' (Game Plugin tutorial)]] |
− | [[Adding a Behavior]] | + | [[Adding a Behavior|Adding a '''Behavior''']] |
− | [[How to make a free camera]] | + | [[How to make a free camera|How to make a '''free camera''']] |
− | [[Hardcoded Cube]] - How to create a mesh from C++ code, complete with physics | + | [[Accessing and operating bones|Accessing and operating '''bones''']] |
+ | |||
+ | [[Hardcoded Cube]] - How to create a '''mesh from C++ code''', complete with '''physics''' | ||
===Blog=== | ===Blog=== |
Revision as of 14:03, 22 August 2013
Contents |
Using Maratis
Tutorials/Examples
LUA
[...]
C++
How to add your own C++ code (Game Plugin tutorial)
Hardcoded Cube - How to create a mesh from C++ code, complete with physics
Blog
- Maratis/Blender video tour
- How to create a game plugin
- How to create a game interface
- Custom shader example
Video
Forum
- Lights examples
- Door lift example
- Skyboxes tutorial
- BVH tutorial
- Scrolling textures example
- Grass Tutorial