Roadmap
(Difference between revisions)
Line 2: | Line 2: | ||
* Documentation (wiki in progress) | * Documentation (wiki in progress) | ||
− | * Desktop publishing | + | * Desktop publishing : editing window's title, default screen size, game properties... |
− | * Additional Lua script functions ( | + | * Additional Lua script functions (see forum) |
− | + | * Multi plugins system | |
− | * Multi plugins system | + | |
* Additional behaviors, simple AI, ready-made player moving (3rd person, platform...) | * Additional behaviors, simple AI, ready-made player moving (3rd person, platform...) | ||
− | |||
* Animation Blending & morping | * Animation Blending & morping | ||
* Better normal map (invert map) | * Better normal map (invert map) | ||
− | |||
* Simple solution for LOD (multi-object ? behavior ?) | * Simple solution for LOD (multi-object ? behavior ?) | ||
* Android tests | * Android tests | ||
Line 21: | Line 18: | ||
Experimental Roadmap : | Experimental Roadmap : | ||
− | * Premake4 Build System | + | * Premake4 Build System |
+ | * Move Maratis Editor to MGui.2 |
Revision as of 13:08, 29 October 2013
A general Maratis road-map in order of priority :
- Documentation (wiki in progress)
- Desktop publishing : editing window's title, default screen size, game properties...
- Additional Lua script functions (see forum)
- Multi plugins system
- Additional behaviors, simple AI, ready-made player moving (3rd person, platform...)
- Animation Blending & morping
- Better normal map (invert map)
- Simple solution for LOD (multi-object ? behavior ?)
- Android tests
- Post-effect menu in editor (in camera), default list + custom shader loading
- Complex AI (auto path generating(detour ?) & path finding, blur logic ?)
- Physics improvement (vehicle preset)
- Editor improvement, material editing inside Maratis, animation...
- Default network engine (eNet, kNet, Raknet, boost.asio, ... ?)
- Web publishing (Google NaCl ?)
Experimental Roadmap :
- Premake4 Build System
- Move Maratis Editor to MGui.2