Roadmap
(Difference between revisions)
Line 16: | Line 16: | ||
* Physics improvement (vehicle preset) | * Physics improvement (vehicle preset) | ||
* Editor improvement, material editing inside Maratis, animation... | * Editor improvement, material editing inside Maratis, animation... | ||
− | * Default network engine | + | * Default network engine (Raknet ?) |
− | * Web publishing | + | * Web publishing (Google NaCl ?) |
Experimental Roadmap : | Experimental Roadmap : | ||
* Premake4 Build System (see Zesters proposal) | * Premake4 Build System (see Zesters proposal) |
Revision as of 00:12, 19 November 2012
A general Maratis road-map in order of priority :
- Documentation (wiki in progress)
- Desktop publishing and file packing (version 1 to be tested)
- Additional Lua script functions (raytracing, exit mode... see forum)
- Multi plugins system back
- Additional behaviors, simple AI, ready-made player moving (3rd person, platform...)
- Particule system (see Nistur proposal)
- Animation Blending & morping
- Better normal map (invert map)
- Render to texture example
- Simple solution for LOD (multi-object ? behavior ?)
- Android tests
- Post-effect menu in editor (in camera), default list + custom shader loading
- Complex AI (auto path generating(detour ?) & path finding, blur logic ?)
- Physics improvement (vehicle preset)
- Editor improvement, material editing inside Maratis, animation...
- Default network engine (Raknet ?)
- Web publishing (Google NaCl ?)
Experimental Roadmap :
- Premake4 Build System (see Zesters proposal)