Roadmap
From MaratisWiki
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A general Maratis road-map in order of priority : | A general Maratis road-map in order of priority : | ||
+ | ====General Roadmap==== | ||
+ | ---- | ||
* Documentation (wiki in progress) | * Documentation (wiki in progress) | ||
− | * Desktop publishing | + | * Desktop publishing : editing window's title, default screen size, game properties... |
− | * Additional Lua script functions ( | + | * Additional Lua script functions (see forum) |
− | * Multi plugins system | + | * Multi plugins system |
* Additional behaviors, simple AI, ready-made player moving (3rd person, platform...) | * Additional behaviors, simple AI, ready-made player moving (3rd person, platform...) | ||
− | |||
* Animation Blending & morping | * Animation Blending & morping | ||
* Better normal map (invert map) | * Better normal map (invert map) | ||
− | |||
* Simple solution for LOD (multi-object ? behavior ?) | * Simple solution for LOD (multi-object ? behavior ?) | ||
* Android tests | * Android tests | ||
* Post-effect menu in editor (in camera), default list + custom shader loading | * Post-effect menu in editor (in camera), default list + custom shader loading | ||
− | * Complex AI (auto path finding, blur logic ?) | + | * Complex AI (auto path generating(detour ?) & path finding, blur logic ?) |
* Physics improvement (vehicle preset) | * Physics improvement (vehicle preset) | ||
* Editor improvement, material editing inside Maratis, animation... | * Editor improvement, material editing inside Maratis, animation... | ||
− | * Default network engine | + | * Default network engine (eNet, kNet, Raknet, boost.asio, ... ?) |
* Web publishing | * Web publishing | ||
− | Experimental Roadmap : | + | ====Experimental Branch Roadmap :==== |
− | * Premake4 Build System ( | + | ---- |
+ | * Premake4 Build System or CMake ? | ||
+ | * Move Maratis Editor to MGui.2 | ||
+ | * Minimal image processing library (in progress) | ||
+ | * Software rendering for light-map generation (raytracing) | ||
+ | * Multi-threading design | ||
+ | * Port player to javascript and WebGL using emscripten | ||
+ | |||
+ | ====Interface mockups==== | ||
+ | ---- | ||
+ | This section is to submit different propositions/fake screenshots of maratis editor. this would serve as a study of future possible evolution, or even comparaison with other softwares. | ||
+ | |||
+ | * [[Interface mockup : "All inclusive"]] | ||
+ | |||
+ | [[Category: Developing]] |
Latest revision as of 22:36, 27 May 2014
A general Maratis road-map in order of priority :
General Roadmap
- Documentation (wiki in progress)
- Desktop publishing : editing window's title, default screen size, game properties...
- Additional Lua script functions (see forum)
- Multi plugins system
- Additional behaviors, simple AI, ready-made player moving (3rd person, platform...)
- Animation Blending & morping
- Better normal map (invert map)
- Simple solution for LOD (multi-object ? behavior ?)
- Android tests
- Post-effect menu in editor (in camera), default list + custom shader loading
- Complex AI (auto path generating(detour ?) & path finding, blur logic ?)
- Physics improvement (vehicle preset)
- Editor improvement, material editing inside Maratis, animation...
- Default network engine (eNet, kNet, Raknet, boost.asio, ... ?)
- Web publishing
Experimental Branch Roadmap :
- Premake4 Build System or CMake ?
- Move Maratis Editor to MGui.2
- Minimal image processing library (in progress)
- Software rendering for light-map generation (raytracing)
- Multi-threading design
- Port player to javascript and WebGL using emscripten
Interface mockups
This section is to submit different propositions/fake screenshots of maratis editor. this would serve as a study of future possible evolution, or even comparaison with other softwares.