User:Dahnielson

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=Anders Dahnielson=
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==Anders Dahnielson==
  
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* [[User:Dahnielson/.plan|My .plan]]
 
* [http://forum.maratis3d.com/profile.php?id=2744 My forum profile]
 
* [http://forum.maratis3d.com/profile.php?id=2744 My forum profile]
 
* [https://github.com/dahnielson/Maratis/ My GitHub repository]
 
* [https://github.com/dahnielson/Maratis/ My GitHub repository]
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* [http://steamcommunity.com/id/dahnielson/ My Steam profile]
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* [http://en.dahnielson.com My personal blog (in english)]
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* [http://sv.dahnielson.com My personal blog (in swedish)]
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==Maratis==
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* [[User:Dahnielson/CMake|Dahnielson/CMake]]
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* [[User:Dahnielson/Images and the wiki|Dahnielson/Images and the wiki]]
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==Resources==
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* http://tigsource.com/ - Where indie game developers hang out
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* http://gamedev.net/ - One of the oldest game developer sites on the Internet
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* http://polycount.com/ - Focusing on game art, especially characters
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* http://mapcore.org/ - Focusing on game art and design, especially level design
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* http://gamasutra.com/ - Some great hands-on articles among all the industry news coverage
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* http://indiestatik.com/ - Indie game news coverage, reviews and encuragement
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* http://fabiensanglard.net/ - Code reviews of classic games
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{{vspace}}
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* http://www.gdcvault.com/free - Free content in the GDC Vault
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* http://mrelusive.com/books/books.html - Books For Game Developers, curated by Jan Paul van Waveren from id Software
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{{vspace}}
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* http://blenderguru.com - Blender tutorials
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* http://cgtextures.com/ - Textures
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{{vspace}}
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* http://feedback.wildfiregames.com/ - Statistics on graphics and cpu collected by Wildfire Games (makers of 0 A.D)
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* http://store.steampowered.com/hwsurvey/ - Statistics on hardware and software collected by Valve via Steam
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* http://www.quelsolaar.com/technology/ - Eskil Steenbergs technology
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* http://www.realtimerendering.com/ - "Real-Time Rendering" is one of the best books on real-time rendering techniques
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* http://ai4g.com/ - "Artificial Intelligence for Games" is one of the best books around on ai techniques
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==Git==
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* https://github.com/git/git/tree/master/contrib/completion - Git command line completion scripts
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==C++==
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* http://www.tantalon.com/pete/cppopt/main.htm - C++ Optimization Strategies and Techniques
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* http://macton.smugmug.com/gallery/8936708_T6zQX#!i=593426709&k=BrHWXdJ - Typical C++ Bullshit
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* http://www.codeproject.com/Articles/570638/Ten-Cplusplus11-Features-Every-Cplusplus-Developer - Ten C++11 Features Every C++ Developer Should Use
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* http://yosoygames.com.ar/wp/2013/11/on-mike-actons-review-of-ogrenode-cpp/ - On Mike Acton’s review of OgreNode.cpp
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==Debug==
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* http://randomascii.wordpress.com/2013/01/08/symbols-on-linux-part-one-g-library-symbols/
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* http://randomascii.wordpress.com/2013/01/19/symbols-on-linux-part-two-symbols-for-other-versions/
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* http://richg42.blogspot.com/2013/10/a-shout-out-to-qtcreator-28x-on.html
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* http://richg42.blogspot.com/2013/10/qtcreators-python-debug-visualizers.html
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* http://linux-debugger-bits.blogspot.com/2014/01/qtcreator-projects.html
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* http://fedoraproject.org/wiki/Releases/FeatureBuildId#Find_files_by_build_ID
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==Lua==
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* http://www.altdevblogaday.com/2013/02/19/why-lua/ - Why Lua?
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==OpenGL==
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* http://yosoygames.com.ar/wp/2013/09/what-i-hate-from-opengl-api/ - What I hate from OpenGL API
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==Random bits==
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* http://howevangotburned.wordpress.com/2011/02/15/why-people-dont-make-video-games/ - Why people don't make video games

Latest revision as of 20:41, 2 March 2014

Anders Dahnielson

Maratis

Resources

Git

C++

Debug

Lua

OpenGL

Random bits

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