ClassMGui
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<noinclude>{{doxybot-warning|MGui}}</noinclude><includeonly> | <noinclude>{{doxybot-warning|MGui}}</noinclude><includeonly> | ||
− | + | {{doxybot-class|1=MGui|2=}} | |
− | ==MRenderingContext* MGui::m_renderNone= | + | {{doxybot-member|1=MRenderingContext* MGui::m_renderNone|2=}} |
− | + | {{doxybot-member|1=std::vector<MGuiTexture *> MGui::m_texturesNone|2=}} | |
− | + | {{doxybot-member|1=std::vector<MGuiTextureFont *> MGui::m_fontsNone|2=}} | |
− | + | {{doxybot-member|1=std::vector<MGuiWindow *> MGui::m_windowsNone|2=}} | |
− | + | {{doxybot-member|1=MGui::MGui(void)|2=}} | |
− | + | {{doxybot-member|1=MGui::~MGui(void)|2=}} | |
− | + | {{doxybot-member|1=void MGui::setRenderingContext(MRenderingContext *render)|2=}} | |
− | + | {{doxybot-member|1=MRenderingContext* MGui::getRenderingContext(void)|2=}} | |
− | + | {{doxybot-member|1=void MGui::unHighLightAllWindows(void)|2=}} | |
− | + | {{doxybot-member|1=void MGui::clear(void)|2=}} | |
− | + | {{doxybot-member|1=bool MGui::isSomethingEditing(void)|2=}} | |
− | + | {{doxybot-member|1=bool MGui::loadTexture(const char *filename, unsigned int *textureId)|2=}} | |
− | + | {{doxybot-member|1=void MGui::addFont(MGuiTextureFont *font)|2=}} | |
− | + | {{doxybot-member|1=unsigned int MGui::getFontsNumber(void)|2=}} | |
− | + | {{doxybot-member|1=MGuiTextureFont* MGui::getFont(unsigned int id)|2=}} | |
− | + | {{doxybot-member|1=void MGui::addWindow(MGuiWindow *window)|2=}} | |
− | + | {{doxybot-member|1=unsigned int MGui::getWindowsNumber(void)|2=}} | |
− | + | {{doxybot-member|1=MGuiWindow* MGui::getWindow(unsigned int id)|2=}} | |
− | + | {{doxybot-member|1=void MGui::draw(void)|2=}} | |
− | + | {{doxybot-member|1=void MGui::onEvent(MWinEvent *windowEvent)|2=}} | |
− | + | {{doxybot-member|1=static MGui* MGui::getInstance(void)|2=}} | |
− | + | {{doxybot-categories}} | |
− | + | </includeonly> | |
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− | {{doxybot-categories}}</includeonly> | + |
Latest revision as of 13:10, 8 February 2014
This page is automatically edited by Doxybot. Do not edit it manually, human! Edit instead the main page MGui that it is trancluded into.