ClassMGui

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<noinclude>{{doxybot-warning|MGui}}</noinclude><includeonly>
 
<noinclude>{{doxybot-warning|MGui}}</noinclude><includeonly>
 
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{{doxybot-class|1=MGui|2=}}
==MRenderingContext* MGui::m_renderNone==
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{{doxybot-member|1=MRenderingContext* MGui::m_renderNone|2=}}
 
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{{doxybot-member|1=std::vector<MGuiTexture *> MGui::m_texturesNone|2=}}
==std::vector<MGuiTexture *> MGui::m_texturesNone==
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{{doxybot-member|1=std::vector<MGuiTextureFont *> MGui::m_fontsNone|2=}}
 
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{{doxybot-member|1=std::vector<MGuiWindow *> MGui::m_windowsNone|2=}}
==std::vector<MGuiTextureFont *> MGui::m_fontsNone==
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{{doxybot-member|1=MGui::MGui(void)|2=}}
 
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{{doxybot-member|1=MGui::~MGui(void)|2=}}
==std::vector<MGuiWindow *> MGui::m_windowsNone==
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{{doxybot-member|1=void MGui::setRenderingContext(MRenderingContext *render)|2=}}
 
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{{doxybot-member|1=MRenderingContext* MGui::getRenderingContext(void)|2=}}
==MGui::MGui(void)==
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{{doxybot-member|1=void MGui::unHighLightAllWindows(void)|2=}}
 
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{{doxybot-member|1=void MGui::clear(void)|2=}}
==MGui::~MGui(void)==
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{{doxybot-member|1=bool MGui::isSomethingEditing(void)|2=}}
 
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{{doxybot-member|1=bool MGui::loadTexture(const char *filename, unsigned int *textureId)|2=}}
==void MGui::setRenderingContext(MRenderingContext *render)==
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{{doxybot-member|1=void MGui::addFont(MGuiTextureFont *font)|2=}}
 
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{{doxybot-member|1=unsigned int MGui::getFontsNumber(void)|2=}}
==MRenderingContext* MGui::getRenderingContext(void)==
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{{doxybot-member|1=MGuiTextureFont* MGui::getFont(unsigned int id)|2=}}
 
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{{doxybot-member|1=void MGui::addWindow(MGuiWindow *window)|2=}}
==void MGui::unHighLightAllWindows(void)==
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{{doxybot-member|1=unsigned int MGui::getWindowsNumber(void)|2=}}
 
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{{doxybot-member|1=MGuiWindow* MGui::getWindow(unsigned int id)|2=}}
==void MGui::clear(void)==
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{{doxybot-member|1=void MGui::draw(void)|2=}}
 
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{{doxybot-member|1=void MGui::onEvent(MWinEvent *windowEvent)|2=}}
==bool MGui::isSomethingEditing(void)==
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{{doxybot-member|1=static MGui* MGui::getInstance(void)|2=}}
 
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{{doxybot-categories}}
==bool MGui::loadTexture(const char *filename, unsigned int *textureId)==
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</includeonly>
 
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==void MGui::addFont(MGuiTextureFont *font)==
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==unsigned int MGui::getFontsNumber(void)==
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==MGuiTextureFont* MGui::getFont(unsigned int id)==
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==void MGui::addWindow(MGuiWindow *window)==
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==unsigned int MGui::getWindowsNumber(void)==
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==MGuiWindow* MGui::getWindow(unsigned int id)==
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==void MGui::draw(void)==
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==void MGui::onEvent(MWinEvent *windowEvent)==
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==static MGui* MGui::getInstance(void)==
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[[Category:Doxygen]][[Category:C++ API]]</includeonly>
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Latest revision as of 13:10, 8 February 2014

This page is automatically edited by Doxybot. Do not edit it manually, human! Edit instead the main page MGui that it is trancluded into.

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