Vec3
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Anael (Talk | contribs)
(Created page with "Minimal vector manipulation for 3d vector, compatible with the current table system : vec = vec3(x, y, z) allowing basic math (addition, multiplication etc), for example : ...")
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(Created page with "Minimal vector manipulation for 3d vector, compatible with the current table system : vec = vec3(x, y, z) allowing basic math (addition, multiplication etc), for example : ...")
Newer edit →
Revision as of 15:40, 5 February 2013
Minimal vector manipulation for 3d vector, compatible with the current table system :
vec = vec3(x, y, z)
allowing basic math (addition, multiplication etc), for example :
pos = (getPosition(object) + vec3(1, 0, 0)) * 2
-- it's still a table like before : x = pos[1] y = pos[2] z = pos[3]