Vec3

(Difference between revisions)
Jump to: navigation, search
m
Line 8: Line 8:
  
 
  pos = (getPosition(object) + vec3(1, 0, 0)) * 2
 
  pos = (getPosition(object) + vec3(1, 0, 0)) * 2
 
+
 
  -- it's still a table like before :
 
  -- it's still a table like before :
 
  x = pos[1]
 
  x = pos[1]

Revision as of 19:30, 8 February 2014

vec3(x, y, z)

Minimal vector manipulation for 3d vector, compatible with the current table system:

vec = vec3(x, y, z)

allowing basic math (addition, multiplication etc), for example :

pos = (getPosition(object) + vec3(1, 0, 0)) * 2

-- it's still a table like before :
x = pos[1]
y = pos[2]
z = pos[3]
Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox