http://wiki.maratis3d.org/index.php?title=Special:NewPages&feed=atom&hideliu=&hidepatrolled=&hidebots=&hideredirs=1&limit=50&namespace=0MaratisWiki - New pages [en]2024-03-28T12:53:34ZFrom MaratisWikiMediaWiki 1.18.2http://wiki.maratis3d.org/index.php?title=Building_Maratis_for_iOSBuilding Maratis for iOS2014-07-27T09:50:36Z<p>Anael: Created page with "==Building for iOS== # Open ''branches/iPhonePublishing/Project/example.xcodeproj'' with Xcode. # Import you own game project with all the data in the "Resources" group fold..."</p>
<hr />
<div>==Building for iOS==<br />
<br />
# Open ''branches/iPhonePublishing/Project/example.xcodeproj'' with Xcode. <br />
# Import you own game project with all the data in the "Resources" group folder<br />
# If necessary, import your C++ game plugin code, and call it in "EAGLView.mm"<br />
# Build and run</div>Anaelhttp://wiki.maratis3d.org/index.php?title=Building_Maratis_for_WindowsBuilding Maratis for Windows2014-07-27T09:38:30Z<p>Anael: </p>
<hr />
<div>==Download and Install the necessary softwares:==<br />
<br />
# [http://www.microsoft.com/en-us/download/details.aspx?id=34673 Microsoft Visual Studio Express]<br />
# [http://tortoisesvn.net/ TortoiseSVN]<br />
# [https://www.python.org/ Python 2] (you need the 2x version. In the installation also check to add the path dir)<br />
# [http://www.scons.org/ Scons]<br />
<br />
==Download Maratis source code using TortoiseSVN:==<br />
<br />
# Create a new folder - name it '''"MaratisSVN"'''. For example in ''C:\MaratisSVN''.<br />
# Right clic - select '''SvnCheckout'''.<br />
# Paste the link in repository - "http://maratis.googlecode.com/svn/" then click ok.<br />
# Wait for the files to download.<br />
<br />
==Compile==<br />
<br />
# Go to start menu, type '''"cmd"''' to open the command prompt.<br />
# In the cmd, go to MaratisSVN\trunk\dev. For example type "cd C:\MaratisSVN\trunk\dev".<br />
# Type '''"scons.py"''' and enter. It will start compiling.<br />
# If the build is successful, the final binaries will be installed in '''''trunk\dev\prod'''''<br />
<br />
==Done! Have fun!==</div>Anaelhttp://wiki.maratis3d.org/index.php?title=Troubleshoot_FAQTroubleshoot FAQ2014-02-13T12:17:55Z<p>Vegas: Created page with "=<span style="color:#006400">OBJECTS</span>= ==My Object is invisible !== * Try to set material opacity value to 1 https://dl.dropboxusercontent.com/u/19970067/MWiki/Expor..."</p>
<hr />
<div>=<span style="color:#006400">OBJECTS</span>=<br />
<br />
==My Object is invisible !==<br />
<br />
* Try to set material opacity value to 1<br />
<br />
https://dl.dropboxusercontent.com/u/19970067/MWiki/ExporterSettings/BlenderTransparency.png<br />
<br />
* Also make sure your textures are correctly mapped, see '''Texture slots''': [http://wiki.maratis3d.org/index.php?title=Exporting_from_Blender on this page]<br />
<br />
* Delete your .mesh file then re-export<br />
<br />
==I have an error when trying to export an object from blender==<br />
<br />
https://dl.dropboxusercontent.com/u/19970067/MWiki/FAQ/ExportError.png<br />
<br />
* Most of the time, this error popup when you try to export an object that doesn't have any material applied on it<br />
<br />
* If all your objects have material applied and it still popup the error, report it on the forum<br />
<br />
==There are dark areas all over my object==<br />
<br />
* This is because your object has "smoothing", to solve the problem, you can use "Edge Split" Modifier in blender before exporting<br />
<br />
{| class="wikitable"<br />
|https://dl.dropboxusercontent.com/u/19970067/MWiki/FAQ/MaratisSmooth2.png<br />
|https://dl.dropboxusercontent.com/u/19970067/MWiki/FAQ/MaratisEdgeSplit.png<br />
|-<br />
|Smooth<br />
|Edge Splitted<br />
|}<br />
<br />
<br />
sidenote : Modifiers dont need to be applied, you can just enable it, then export your mesh.<br />
<br />
warning, Edge split will dramatically increase your vertexes count.<br />
<br />
To remove Edge split, in blender, go to Edit Mode, press "W" to popup a menu, then select "Remove Doubles"<br />
<br />
==Can i make my objects semi-transparent ?==<br />
<br />
* Yes, export your object with these settings (for example) :<br />
<br />
https://dl.dropboxusercontent.com/u/19970067/MWiki/CommonTroubleshoot/Object_SemiTransp.jpg<br />
<br />
''sidenote : opacity value can be animated''<br />
<br />
==My object origin is messed up!==<br />
The object origin in maratis = center of the scene in blender<br />
<br />
=<span style="color:#006400">TEXTURES</span>=<br />
<br />
==My transparent texture isn't transparent !==<br />
Make sure you have the correct settings, see [http://wiki.maratis3d.org/index.php?title=Blender_exporter_settings Blend Modes]<br />
<br />
==My normal maps looks weird !==<br />
<br />
* Make sure you are on Standard render in the top bar<br />
<br />
https://dl.dropboxusercontent.com/u/19970067/MWiki/FAQ/MaraStandardRender.png<br />
<br />
* Make sure you textures are correctly mapped, see '''Texture slots''': [http://wiki.maratis3d.org/index.php?title=Exporting_from_Blender on this page]<br />
<br />
<br />
=<span style="color:#006400">GENERAL</span>=<br />
<br />
==If i create more than 4 light sources, they are not lit. Why ?==<br />
<br />
* For now, the engine uses the 4 nearest light for each sub-mesh (or each object). for more details see [http://www.maratis3d.org/?p=277 this page]<br />
<br />
==Can i play videos with maratis ?==<br />
<br />
* Not yet, there's a talk about it [http://forum.maratis3d.com/viewtopic.php?id=536 over here]<br />
<br />
<br />
[[Category:User manual]]</div>Vegashttp://wiki.maratis3d.org/index.php?title=Blender_exporter_settingsBlender exporter settings2014-02-13T11:14:53Z<p>Vegas: Created page with "==<span style="color:#006400">Blend modes</span>== * The BlendMode specify what type of transparency is applied to the material. This section will only cover '''Blend Modes..."</p>
<hr />
<div>==<span style="color:#006400">Blend modes</span>==<br />
<br />
* The BlendMode specify what type of transparency is applied to the material. <br />
<br />
This section will only cover '''Blend Modes''', for more infos about '''Modes''', see [http://wiki.maratis3d.org/index.php?title=Exporting_from_Blender Exporting from Blender]<br />
<br />
https://dl.dropboxusercontent.com/u/19970067/MWiki/ExporterSettings/MaterialSettingsGeneral.png<br />
<br />
All examples above are using "Standard" Mode.<br />
<br />
You have 4 choices in the Blend Mode menu :<br />
<br />
* None<br />
* Alpha<br />
* Additive<br />
* Product<br />
<br />
<br />
<br />
<span style="color:#FF0000">'''IMPORTANT :'''</span> The Alpha setting in blender :<br />
<br />
https://dl.dropboxusercontent.com/u/19970067/MWiki/ExporterSettings/BlenderTransparency.png<br />
<br />
For Maratis, this setting is the opacity value of the '''material''', it is '''not''' the texture alpha value.<br />
You have to set it to 1 for exporting, if you set it to 0, your object will be totally invisible in maratis<br />
<br />
-----<br />
===<span style="color:#006400">Blend mode : None</span>===<br />
<br />
* Can use shadow on the texture<br />
* Can't handle opacity of the texture<br />
<br />
{| class="wikitable"<br />
|https://dl.dropboxusercontent.com/u/19970067/MWiki/ExporterSettings/Base1.png<br />
|https://dl.dropboxusercontent.com/u/19970067/MWiki/ExporterSettings/Base1_Mode_None.png<br />
|-<br />
|Base Texture : 100% transparent background<br />
|Blend mode : None<br />
|}<br />
<br />
<br />
{| class="wikitable"<br />
|https://dl.dropboxusercontent.com/u/19970067/MWiki/ExporterSettings/Base2.png<br />
|https://dl.dropboxusercontent.com/u/19970067/MWiki/ExporterSettings/base2_mode_none.png<br />
|-<br />
|Base Texture : 60% opacity background<br />
|Blend mode : None<br />
|}<br />
<br />
<br />
-----<br />
===<span style="color:#006400">Blend mode : Alpha</span>===<br />
<br />
* Not affected by shadow<br />
* Can see through opacity<br />
<br />
{| class="wikitable"<br />
|https://dl.dropboxusercontent.com/u/19970067/MWiki/ExporterSettings/Base1.png<br />
|https://dl.dropboxusercontent.com/u/19970067/MWiki/ExporterSettings/Base1_Mode_Alpha.png<br />
|-<br />
|Base Texture : 100% transparent background<br />
|Blend mode : Alpha<br />
|}<br />
<br />
{| class="wikitable"<br />
|https://dl.dropboxusercontent.com/u/19970067/MWiki/ExporterSettings/Base2.png<br />
|https://dl.dropboxusercontent.com/u/19970067/MWiki/ExporterSettings/Base2_Mode_Alpha.png<br />
|-<br />
|Base Texture : 60% opacity background<br />
|Blend mode : Alpha<br />
|}<br />
<br />
-----<br />
===<span style="color:#006400">Blend mode : Additive</span>===<br />
<br />
* Set the texture to semi-transparent<br />
* Totally turn black color to transparent<br />
<br />
{| class="wikitable"<br />
|https://dl.dropboxusercontent.com/u/19970067/MWiki/ExporterSettings/TextureProduct.png<br />
|https://dl.dropboxusercontent.com/u/19970067/MWiki/ExporterSettings/Add.png<br />
|-<br />
|Base Texture<br />
|Result<br />
|}<br />
<br />
-----<br />
===<span style="color:#006400">Blend mode : Product</span>===<br />
<br />
* Darken the texture, also make it semi-transparent<br />
<br />
{| class="wikitable"<br />
|https://dl.dropboxusercontent.com/u/19970067/MWiki/ExporterSettings/TextureProduct.png<br />
|https://dl.dropboxusercontent.com/u/19970067/MWiki/ExporterSettings/Product.png<br />
|-<br />
|Base Texture<br />
|Result<br />
|}<br />
<br />
<br />
==<span style="color:#006400">Animations</span>==<br />
<br />
https://dl.dropboxusercontent.com/u/19970067/MWiki/ExporterSettings/MaratisAnimations.png<br />
<br />
<br />
Before Exporting :<br />
<br />
Make sure you framerate is set to '''60 fps'''<br />
<br />
https://dl.dropboxusercontent.com/u/19970067/MWiki/ExporterSettings/FrameRate.png<br />
<br />
Make sure to set your frames in the timeline are not lower than the frames you have set in the maratis animation pannel<br />
<br />
https://dl.dropboxusercontent.com/u/19970067/MWiki/ExporterSettings/TimelineFrames.png<br />
<br />
Additionally, you can use a python script for setting up animations, instead of manually : [https://dl.dropboxusercontent.com/u/19970067/Maratis/Blender_Scripts/MaratisAnimations.py Get the script here]<br />
<br />
<br />
<br />
==<span style="color:#006400">Exporting to .mesh</span>==<br />
<br />
In the left pane you will see these options :<br />
<br />
https://dl.dropboxusercontent.com/u/19970067/MWiki/ExporterSettings/ExportingAnimations.png<br />
<br />
Armature Animation = Bone Animation, will create a '''.mma''' file in the same folder than the mesh<br />
<br />
Texture Animation = Texture offset animation, will create a '''.mta''' file in the same folder than the mesh<br />
<br />
Material Animation = For example, opacity animation. won't create additional files<br />
<br />
You can uncheck all these items if don't need any animations<br />
<br />
[[Category:User manual]]</div>Vegashttp://wiki.maratis3d.org/index.php?title=TimersTimers2014-02-11T12:01:43Z<p>Vegas: </p>
<hr />
<div>Some small snippets about timers, You can just copy/paste them in your script, results will be displayed in the maratis console window<br />
<br />
=== Basic Timer ===<br />
<nowiki>t = 0<br />
function onSceneUpdate()<br />
t = t + 1 -- count + 1 every frames<br />
print(t)<br />
end</nowiki><br />
<br />
=== Basic Timer + Action ===<br />
<nowiki>t = 0<br />
function onSceneUpdate()<br />
t = t + 1<br />
if t == 120 then<br />
print("2 seconds")<br />
t = 0 -- reset timer to 0, so it will loop forever<br />
-- do something else here<br />
end<br />
end</nowiki><br />
<br />
=== Count Seconds ===<br />
<nowiki>ms = 0<br />
seconds = 0<br />
function onSceneUpdate()<br />
ms = ms + 1<br />
if ms == 60 then <br />
seconds = seconds + 1<br />
ms = 0<br />
print(seconds, "<- Seconds")<br />
end<br />
end</nowiki><br />
<br />
=== Start/Stop timer on key press ===<br />
<nowiki>timestart = false<br />
t = 0<br />
function onSceneUpdate()<br />
if onKeyDown("SPACE") and timestart == false then<br />
timestart = true <br />
print("START")<br />
elseif onKeyDown("SPACE") and timestart == true then<br />
timestart = false <br />
print("STOP")<br />
end<br />
<br />
if timestart == true then <br />
t = t + 1 <br />
print(t, "<- time")<br />
end<br />
end</nowiki><br />
<br />
[[Category:User manual]]<br />
[[Category:Lua scripting]]</div>Vegashttp://wiki.maratis3d.org/index.php?title=DependenciesDependencies2014-02-10T20:45:19Z<p>Dahnielson: </p>
<hr />
<div>==Maratis 3.21 beta==<br />
<br />
Maratis source include all required third-party dependencies:<br />
<br />
; Assimp : SVN revision 1270<br />
; Bullet : version 2.81<br />
; Dev-IL : version 1.7.8<br />
; FreeType : version 2.4.4<br />
; Glee : version 5.4.0<br />
; JPEG : version 8c<br />
; PNG : version 1.4.5<br />
; SndFile : version 1.10.23<br />
; Lua : version 5.1.4<br />
; NPK : ?<br />
; OpenAL : version 1.12.854<br />
; TinyXML : version 2.5.3<br />
; Zlib : version 1.2.5<br />
<br />
[[Category:Developing]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=Coding_standardCoding standard2014-02-09T18:37:38Z<p>Dahnielson: </p>
<hr />
<div>Internal coding standard for Maratis:<br />
<br />
* All code files should include the license at the top.<br />
* Name of the original author of the file should be added before the license.<br />
* All classes start with M (for Maratis).<br />
* Function names are camelCase, starting with lower case.<br />
* Member variables are prefixed by m_ and begin lower case.<br />
* Use of singletons is acceptable, but reserved for the engine and hardware devices.<br />
* Enums are prefixed by M_ and in all uppercase.<br />
<br />
enum M_MATRIX_MODES<br />
{<br />
M_MATRIX_MODELVIEW = 0,<br />
M_MATRIX_PROJECTION,<br />
M_MATRIX_TEXTURE,<br />
};<br />
<br />
[[Category:Developing]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=SetLightRadiusSetLightRadius2014-02-08T17:25:46Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|setLightRadius|object, radius}}<br />
<br />
Set the light radius.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
{{lua-function-param|radius|radius of light}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Light]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=SetLightSpotAngleSetLightSpotAngle2014-02-08T17:23:25Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|setLightSpotAngle|object, angle}}<br />
<br />
Set the light spot angle.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
{{lua-function-param|angle|spot angle}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Light]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=SetLightSpotExponentSetLightSpotExponent2014-02-08T17:23:07Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|setLightSpotExponent|object, exponent}}<br />
<br />
Set the light spot exponent.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
{{lua-function-param|exponent|spot exponent}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Light]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=GetLightSpotExponentGetLightSpotExponent2014-02-08T17:21:52Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|getLightSpotExponent|object}}<br />
<br />
Get light spot exponent.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Light]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=GetLightSpotAngleGetLightSpotAngle2014-02-08T17:21:38Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|getLightSpotAngle|object}}<br />
<br />
Get light spot angle.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Light]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=SetLinearDampingSetLinearDamping2014-02-08T17:05:54Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|setLinearDamping|object, damping}}<br />
<br />
Set linear damping of the object.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
{{lua-function-param|damping|linear damping}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Physics]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=SetAngularDampingSetAngularDamping2014-02-08T17:05:39Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|setAngularDamping|object, damping}}<br />
<br />
Set angular damping of object.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
{{lua-function-param|damping|angular damping}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Physics]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=SetLinearFactorSetLinearFactor2014-02-08T17:05:19Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|setLinearFactor|object, vector}}<br />
<br />
Set linear factor of object.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
{{lua-function-param|vector|vector}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Physics]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=SetAngularFactorSetAngularFactor2014-02-08T17:05:04Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|setAngularFactor|object, vector}}<br />
<br />
Set angular factor of object.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
{{lua-function-param|vector|angular factor}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Physics]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=SetMassSetMass2014-02-08T17:04:49Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|setMass|object, mass}}<br />
<br />
Set mass of object.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
{{lua-function-param|mass|mass of object}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Physics]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=SetFrictionSetFriction2014-02-08T17:04:37Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|setFriction|object, friction}}<br />
<br />
Set friction of object.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
{{lua-function-param|friction|friction of object}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Physics]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=SetRestitutionSetRestitution2014-02-08T17:04:26Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|setRestitution|object, restitution}}<br />
<br />
Set restitution of object.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
{{lua-function-param|restitution|restitution of object}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Physics]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=GetCentralForceGetCentralForce2014-02-08T17:03:23Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|getCentralForce|object}}<br />
<br />
Get central force of object.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Physics]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=GetTorqueGetTorque2014-02-08T17:03:05Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|getTorque|object}}<br />
<br />
Get torque of object.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Physics]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=GetRestitutionGetRestitution2014-02-08T17:02:11Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|getRestitution|object}}<br />
<br />
Get objects restitution.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Physics]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=GetFrictionGetFriction2014-02-08T17:01:59Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|getFriction|object}}<br />
<br />
Get objects friction.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Physics]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=GetMassGetMass2014-02-08T17:01:50Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|getMass|object}}<br />
<br />
Get mass of object.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Physics]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=GetAngularFactorGetAngularFactor2014-02-08T17:01:42Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|getAngularFactor|object}}<br />
<br />
Get angular factor.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Physics]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=GetLinearFactorGetLinearFactor2014-02-08T17:01:30Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|getLinearFactor|object}}<br />
<br />
Get linear factor.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Physics]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=GetAngularDampingGetAngularDamping2014-02-08T17:01:21Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|getAngularDamping|object}}<br />
<br />
Get angular damping.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Physics]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=GetLinearDampingGetLinearDamping2014-02-08T17:01:09Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|getLinearDamping|object}}<br />
<br />
Get the linear damping.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Physics]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=GetCameraFogDistanceGetCameraFogDistance2014-02-08T16:21:10Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|getCameraFogDistance|object}}<br />
<br />
Get camera fog distance.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Camera]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=IsCameraFogEnabledIsCameraFogEnabled2014-02-08T16:21:02Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|isCameraFogEnabled|object}}<br />
<br />
Return true if fog is enabled for camera.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Camera]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=SetCameraFogDistanceSetCameraFogDistance2014-02-08T16:20:55Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|setCameraFogDistance|object, distance}}<br />
<br />
Set fog distance.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
{{lua-function-param|distance|distance}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Camera]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=EnableCameraFogEnableCameraFog2014-02-08T16:20:50Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|enableCameraFog|object, bool}}<br />
<br />
Toggle camera fog.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
{{lua-function-param|bool|true or false to enable or diable}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Camera]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=GetProjectedPointGetProjectedPoint2014-02-08T16:20:43Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|getProjectedPoint|object, point}}<br />
<br />
Get projected point.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
{{lua-function-param|point|point}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Camera]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=SetCurrentFrameSetCurrentFrame2014-02-08T16:00:50Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|setCurrentFrame|object, frame}}<br />
<br />
Set current frame.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
{{lua-function-param|frame|frame number}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Animation]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=GetCurrentFrameGetCurrentFrame2014-02-08T16:00:46Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|getCurrentFrame|object}}<br />
<br />
Get current frame.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Animation]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=GetAnimationSpeedGetAnimationSpeed2014-02-08T16:00:43Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|getAnimationSpeed|object}}<br />
<br />
Get animation speed.<br />
<br />
{{lua-function-param|object|object to operate on}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Animation]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=GetSystemTickGetSystemTick2014-02-08T15:56:21Z<p>Dahnielson: Created page with "{{lua-function|getSystemTick|}} Category:Lua scripting Category:Lua function Category:System"</p>
<hr />
<div>{{lua-function|getSystemTick|}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:System]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=GetCurrentSceneIdGetCurrentSceneId2014-02-08T15:50:42Z<p>Dahnielson: Created page with "{{lua-function|getCurrentSceneId|}} Category:Lua scripting Category:Lua function Category:Scene"</p>
<hr />
<div>{{lua-function|getCurrentSceneId|}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Scene]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=GetTouchPositionGetTouchPosition2014-02-08T15:48:40Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|getTouchPosition|touchId}}<br />
<br />
{{lua-function-param|touchId|touch id}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Input]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=GetLastTouchPositionGetLastTouchPosition2014-02-08T15:48:23Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|getLastTouchPosition|touchId}}<br />
<br />
{{lua-function-param|touchId|touch id}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Input]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=GetTouchPhaseGetTouchPhase2014-02-08T15:48:00Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|getTouchPhase|touchId}}<br />
<br />
{{lua-function-param|touchId|touch id}}<br />
<br />
Return a value between 0-4:<br />
<br />
* 0 : Begin<br />
* 1 : Update<br />
* 2 : End<br />
* 3 : Cancelled<br />
* 4 : None<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Input]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=GetPropertyGetProperty2014-02-08T15:46:29Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|getProperty|name}}<br />
<br />
{{lua-function-param|name|string with property name}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Input]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=GetAxisGetAxis2014-02-08T15:46:11Z<p>Dahnielson: </p>
<hr />
<div>{{lua-function|getAxis|axis}}<br />
<br />
{{lua-function-param|axis|[[Axis|axis]] contant}}<br />
<br />
[[Category:Lua scripting]]<br />
[[Category:Lua function]]<br />
[[Category:Input]]</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=MTexturesAnimMTexturesAnim2014-02-08T00:19:31Z<p>Dahnielson: Created page with "{{:classMTexturesAnim}}"</p>
<hr />
<div>{{:classMTexturesAnim}}</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=MMouseMMouse2014-02-08T00:19:29Z<p>Dahnielson: Created page with "{{:classMMouse}}"</p>
<hr />
<div>{{:classMMouse}}</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=MColorMColor2014-02-08T00:19:23Z<p>Dahnielson: Created page with "{{:classMColor}}"</p>
<hr />
<div>{{:classMColor}}</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=MTexturePassMTexturePass2014-02-08T00:19:21Z<p>Dahnielson: Created page with "{{:classMTexturePass}}"</p>
<hr />
<div>{{:classMTexturePass}}</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=MSceneMScene2014-02-08T00:19:19Z<p>Dahnielson: Created page with "{{:classMScene}}"</p>
<hr />
<div>{{:classMScene}}</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=MInputContextMInputContext2014-02-08T00:19:17Z<p>Dahnielson: Created page with "{{:classMInputContext}}"</p>
<hr />
<div>{{:classMInputContext}}</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=MOCameraMOCamera2014-02-08T00:19:14Z<p>Dahnielson: Created page with "{{:classMOCamera}}"</p>
<hr />
<div>{{:classMOCamera}}</div>Dahnielsonhttp://wiki.maratis3d.org/index.php?title=MOSoundMOSound2014-02-08T00:19:12Z<p>Dahnielson: Created page with "{{:classMOSound}}"</p>
<hr />
<div>{{:classMOSound}}</div>Dahnielson