User contributions
- 04:38, 6 September 2014 (diff | hist) m External Assets (→Textures) (top)
- 04:37, 6 September 2014 (diff | hist) m External Assets (→Ressources in .blend format)
- 04:37, 6 September 2014 (diff | hist) m External Assets (→Sounds & Music)
- 17:03, 15 February 2014 (diff | hist) GetClone (top)
- 17:00, 15 February 2014 (diff | hist) PlaySound (top)
- 16:50, 15 February 2014 (diff | hist) Timers (top)
- 14:17, 13 February 2014 (diff | hist) N Troubleshoot FAQ (Created page with "=<span style="color:#006400">OBJECTS</span>= ==My Object is invisible !== * Try to set material opacity value to 1 https://dl.dropboxusercontent.com/u/19970067/MWiki/Expor...") (top)
- 13:14, 13 February 2014 (diff | hist) N Blender exporter settings (Created page with "==<span style="color:#006400">Blend modes</span>== * The BlendMode specify what type of transparency is applied to the material. This section will only cover '''Blend Modes...") (top)
- 11:29, 12 February 2014 (diff | hist) m User manual (top)
- 11:27, 12 February 2014 (diff | hist) User manual
- 14:08, 11 February 2014 (diff | hist) PlaySound
- 14:01, 11 February 2014 (diff | hist) N Timers (Created page with "Some small snippets about timers, You can just copy/paste them in your script, results will be displayed in the maratis console window ----- ===== Basic Timer ===== ----- ...")
- 13:43, 11 February 2014 (diff | hist) Lua scripting (→Lua) (top)
- 19:29, 6 February 2014 (diff | hist) GetClone
- 00:52, 20 January 2014 (diff | hist) External Assets
- 21:25, 19 January 2014 (diff | hist) N Interface mockup : "All inclusive" (Created page with "Here's the "All inclusive" interface, This interface adds an additional pane at the right side, who's used for browsing the project folders and display objects propreties (th...")
- 21:24, 19 January 2014 (diff | hist) Roadmap
- 02:06, 7 October 2013 (diff | hist) External Assets
- 01:53, 7 October 2013 (diff | hist) Tools
- 04:28, 6 October 2013 (diff | hist) Tools
- 04:20, 6 October 2013 (diff | hist) External Assets
- 19:31, 20 April 2013 (diff | hist) External Assets
- 19:04, 20 April 2013 (diff | hist) N SetAnimationSpeed (Created page with "Change the current object animation speed. You increase the speed by changing the speed value. Notes : - Decimals numbers are allowed - Negative numbers aren't allowed ...")
- 20:45, 27 February 2013 (diff | hist) External Assets
- 23:48, 11 January 2013 (diff | hist) External Assets
- 23:44, 11 January 2013 (diff | hist) External Assets (→Multi Ressources Sites)
- 01:35, 9 January 2013 (diff | hist) N Applying Scripts to objects (Created page with "* Once in Maratis editor, click on "Add Mesh" https://dl.dropbox.com/u/19970067/MWiki/ApplyingScript/addmesh.png * Select your object, then name it like want (here i kept th...")
- 01:25, 9 January 2013 (diff | hist) User manual (→Using Maratis)
- 01:23, 9 January 2013 (diff | hist) N YoFrankie example overview (Created page with "===Scene Overview=== Here's the scene when you just open the example : https://dl.dropbox.com/u/19970067/MWiki/YoFrankOverview/global_1.png Look at that sheep : https://dl...")
- 01:23, 9 January 2013 (diff | hist) m User manual (→Tutorials/Examples)
- 00:24, 9 January 2013 (diff | hist) N External Assets (Created page with "===Multi Ressources Sites=== * [http://www.reinerstilesets.de/ Reiner's Tilesets] * [http://opengameart.org/ Open Game Art] * [http://md2.sitters-electronics.nl/ Sitter's Elec...")
- 00:03, 9 January 2013 (diff | hist) User manual (→Assets)
- 19:51, 8 January 2013 (diff | hist) Tools
- 17:30, 8 January 2013 (diff | hist) m Lua scripting (→External LUA Documentation)
- 02:20, 5 January 2013 (diff | hist) Tools
- 10:47, 8 November 2012 (diff | hist) N SetScale (Created page with "Modify the size of an object. Example 1 : Simple usage object = getObject("object") function onSceneUpdate() if isKeyPressed("SPACE") then setScale(object, {...")
- 10:36, 8 November 2012 (diff | hist) N GetScale (Created page with "Get the scale value of the object. Example : object = getObject("object") function onSceneUpdate() SCL = getScale(object) if isKeyPressed("V") then p...")
- 10:19, 8 November 2012 (diff | hist) N Quit (Created page with "Bind a key to quit the game Example : function onSceneUpdate() if isKeyPressed("K") then quit() end end")
- 10:16, 8 November 2012 (diff | hist) N IsAnimationOver (Created page with "Do something when the current animation has finished playing. Note that it also apply to looped animations. Basic use : object = getObject("object") function onScene...")
- 10:04, 8 November 2012 (diff | hist) N GetSoundGain (Created page with "Get the sound gain. Example, print the sound gain in the console: Sound = getObject("Sound") function onSceneUpdate() SndGain = getSoundGain(Sound) i...")
- 09:57, 8 November 2012 (diff | hist) N GetBehaviorVariable (Created page with "getBehaviorVariable(object, behaviorId, "variableName") #Short description #*object : The object with the active behavior #*behaviorId : If your behavior is the first on the...")
- 09:11, 8 November 2012 (diff | hist) N Tools (Created page with "{| cellpadding="1" cellpadding="2" border="1" ! colspan="4"|3D Modeling Programs |- !Screen !Program !Description !Platform |- |https://dl.dropbox.com/u/19970067/MWiki/ProgScr...")
- 09:06, 8 November 2012 (diff | hist) User manual
- 10:04, 4 November 2012 (diff | hist) N SetSoundGain (Created page with "Change the current sound gain. The maximum value is 1<br /> The lowest value is 0 Basic Usage : setSoundGain(Sound, 0.5) ''--set sound volume at 50%''")
- 09:53, 4 November 2012 (diff | hist) GetClone
- 08:57, 4 November 2012 (diff | hist) N SetBehaviorVariable (Created page with "setBehaviorVariable(object, behaviorId, « variableName », value) Is used to tweak your object behavior. #''Short description'' #*object : The object with the active behavi...")
- 00:51, 20 April 2012 (diff | hist) N PlaySound (Created page with "Simply play a sound. Note : If you enable "loop" in the sound object proprieties, the sound will play even if there's no script applied to it. Example 1 (WRONG example) : Th...")
- 00:43, 20 April 2012 (diff | hist) N GetNumCollisions (Created page with "Get the number of collisions for an object. Check YoFrankie demo for a perfect example, this is used on the FeetBox there. This is one thing you should use to make a charact...")
- 00:41, 20 April 2012 (diff | hist) N IsCollisionTest (Created page with "Detect if an object is colliding with something. Example : Will display Collision! in maratis console window if there's a collision for object1 object1 = getObject("obje...")
- 00:40, 20 April 2012 (diff | hist) N SetTextColor (Created page with "Change the text color. setTextColor({r, g, b, a}) : r = Red / g = Green / b = Blue / a = Alpha Example, change text color to red and semi-transparent : Text0 = getObje...")
- 18:39, 11 April 2012 (diff | hist) N IsCollisionBetween (Created page with "Example 1 : On collision between two objects, display "Collision detected" in maratis console window. object1 = getObject("object1") object2 = getObject("object2") ...")
- 18:34, 11 April 2012 (diff | hist) N SetText (Created page with "Displaying text. Can be used to display any kind of info : Objects collisions & coordinates, timers, messages, well anything you want. Example 1 : Simple timer display. Make ...")
- 18:32, 11 April 2012 (diff | hist) N AddCentralForce (Created page with "Add a force than an object. Make sure Physics and the mass of the object is enabled in the object proprieties, otherwise it won't move. Example 1 : Simple usage object =...")
- 03:03, 11 April 2012 (diff | hist) N Deactivate (Created page with "Deactivate an object. object = getObject("object") function onSceneUpdate() if isKeyPressed("UP") then activate(object) end if isKeyPressed("DOWN") t...")
- 03:02, 11 April 2012 (diff | hist) N Activate (Created page with "Activates an object wich was already in the 3d scene but deactivated. object = getObject("object") deactivate(object) function onSceneUpdate() if isKeyPr...")
- 02:54, 11 April 2012 (diff | hist) N GetLightIntensity (Created page with "Get the light intensity. Light0 = getObject("Light0") -- Scene update function onSceneUpdate() flash = getLightIntensity(Light0) -- you can rename flash ...")
- 02:53, 11 April 2012 (diff | hist) N SetLightIntensity (Created page with "Modify the light intensity. Example 1 : With the help of a timer, the light intensity will increase & decrease over time. Light0 = getObject("Light0") t = 0 --...")
- 02:49, 11 April 2012 (diff | hist) N GetCameraFov (Created page with "Get the camera field of view. Camera = getObject("Camera") -- Scene update function onSceneUpdate() cFOV = getCameraFov(Camera) -- you can rename cFOV to...")
- 02:47, 11 April 2012 (diff | hist) N SetCameraFov (Created page with "Change the camera field of view. Example, Press Up & Down to change the Camera Field of view : Camera = getObject("Camera") -- Scene update function onSceneUpda...")
- 02:42, 11 April 2012 (diff | hist) m GetObject
- 01:41, 11 April 2012 (diff | hist) m GetPosition
- 01:40, 11 April 2012 (diff | hist) N GetPosition (Created page with "Get the current object position in 3d space. Then you can use your object coordinates like this : objectpos[1] : X position objectpos[2] : Y position objectpos[3] : Z po...")
- 01:37, 11 April 2012 (diff | hist) N SetPosition (Created page with "Set an object to a given position. Example 1 : This script will move an object to another object. getPosition is used to determinate the first object (the target) position. ...")
- 01:36, 11 April 2012 (diff | hist) N Translate (Created page with "Simply Translate the object in 3d space, the 3 zeros are X,Y,Z values. Example 1 Continuous translation : object = getObject("object") -- Scene update function ...")
- 01:33, 11 April 2012 (diff | hist) N Rotate (Created page with "Rotates the object. The first 3 zeros are X,Y,Z values and the last is the angle. To increase rotating speed, put higher value at angle. Example 1 : Continuous rotation ...")
- 01:32, 11 April 2012 (diff | hist) N GetObject (Created page with "Any object you want to apply an action must be declared with getObject. Eg. If you try to translate an object without declaring it first, nothing will happen. To declare an...")