User contributions
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- 00:54, 9 February 2014 (diff | hist) Accessing and operating bones (→Code snippet) (top)
- 21:32, 8 February 2014 (diff | hist) Accessing and operating bones (→Armature update (IMPORTANT!))
- 21:29, 8 February 2014 (diff | hist) Accessing and operating bones (→Armature update (IMPORTANT!))
- 21:27, 8 February 2014 (diff | hist) Accessing and operating bones (→Armature update (IMPORTANT!))
- 21:25, 8 February 2014 (diff | hist) Accessing and operating bones (→Armature update (IMPORTANT!))
- 21:23, 8 February 2014 (diff | hist) Accessing and operating bones (→Armature update (IMPORTANT!))
- 20:57, 8 February 2014 (diff | hist) Accessing and operating bones (adding information)
- 00:03, 22 October 2013 (diff | hist) MOEntity (→setActive)
- 00:03, 22 October 2013 (diff | hist) MObject3d (→Active)
- 23:56, 21 October 2013 (diff | hist) MObject3d (→Active)
- 23:50, 21 October 2013 (diff | hist) MObject3d (→update)
- 23:49, 21 October 2013 (diff | hist) MObject3d (→getType)
- 23:42, 21 October 2013 (diff | hist) MOEntity (→getType)
- 23:40, 21 October 2013 (diff | hist) MObject3d (→update)
- 23:39, 21 October 2013 (diff | hist) MObject3d (→Update)
- 23:35, 21 October 2013 (diff | hist) MObject3d (→Type)
- 23:33, 21 October 2013 (diff | hist) MObject3d (→Type)
- 23:18, 21 October 2013 (diff | hist) MPhysicsProperties (→Mass)
- 21:18, 20 October 2013 (diff | hist) Creating and updating physics objects
- 21:18, 20 October 2013 (diff | hist) Hardcoded Cube (→Physics)
- 21:16, 20 October 2013 (diff | hist) Creating and updating physics objects
- 21:05, 20 October 2013 (diff | hist) Creating and updating physics objects
- 21:00, 20 October 2013 (diff | hist) MPhysicsProperties (→Restitution)
- 21:00, 20 October 2013 (diff | hist) MPhysicsProperties (→Restitution)
- 20:58, 20 October 2013 (diff | hist) MPhysicsProperties
- 20:52, 20 October 2013 (diff | hist) MPhysicsProperties (→Mass)
- 20:49, 20 October 2013 (diff | hist) MPhysicsProperties (→Ghost)
- 20:41, 20 October 2013 (diff | hist) Hardcoded Cube (→Physics)
- 19:42, 20 October 2013 (diff | hist) Creating and updating physics objects
- 19:41, 20 October 2013 (diff | hist) MPhysicsProperties
- 19:41, 20 October 2013 (diff | hist) MPhysicsConstraint
- 19:40, 20 October 2013 (diff | hist) MPhysicsProperties
- 19:33, 20 October 2013 (diff | hist) Hardcoded Cube (→Physics)
- 19:31, 20 October 2013 (diff | hist) MPhysicsProperties (→Ghost: mistake)
- 19:30, 20 October 2013 (diff | hist) MPhysicsProperties (→Mass)
- 19:26, 20 October 2013 (diff | hist) User manual (→C++)
- 19:26, 20 October 2013 (diff | hist) N Creating and updating physics objects (Created page with "WIP")
- 19:20, 20 October 2013 (diff | hist) MPhysicsProperties (→Ghost)
- 19:37, 12 October 2013 (diff | hist) m Code documentation (→MCore: adding MFileTools)
- 22:46, 11 October 2013 (diff | hist) m Hardcoded Cube (→Physics)
- 20:35, 10 October 2013 (diff | hist) Hardcoded Cube
- 00:59, 7 October 2013 (diff | hist) Accessing and operating bones
- 00:48, 7 October 2013 (diff | hist) Accessing and operating bones
- 01:08, 6 October 2013 (diff | hist) Accessing and operating bones
- 21:44, 3 October 2013 (diff | hist) MPhysicsConstraint
- 21:41, 3 October 2013 (diff | hist) MPhysicsProperties
- 21:38, 3 October 2013 (diff | hist) MPhysicsConstraint
- 21:37, 3 October 2013 (diff | hist) MPhysicsConstraint (imprecision)
- 20:28, 27 August 2013 (diff | hist) m Creating a Game Plugin (→Creating a project)
- 19:57, 26 August 2013 (diff | hist) Hardcoded Cube (→Creating the mesh)
- 19:36, 26 August 2013 (diff | hist) Hardcoded Cube (→Display)
- 19:33, 26 August 2013 (diff | hist) Hardcoded Cube (→Creating the mesh)
- 21:21, 25 August 2013 (diff | hist) MObject3d (→Position)
- 21:04, 25 August 2013 (diff | hist) MOEntity
- 22:34, 23 August 2013 (diff | hist) m MPhysicsConstraint
- 22:32, 23 August 2013 (diff | hist) MPhysicsProperties
- 22:31, 23 August 2013 (diff | hist) m MPhysicsProperties
- 22:23, 23 August 2013 (diff | hist) MOEntity
- 22:20, 23 August 2013 (diff | hist) m MOEntity
- 23:56, 22 August 2013 (diff | hist) Creating a Game Plugin (→MyGame.h)
- 23:22, 22 August 2013 (diff | hist) Hardcoded Cube (→Display)
- 23:00, 22 August 2013 (diff | hist) How to make a free camera (→onBeginScene)
- 22:32, 22 August 2013 (diff | hist) m How to make a free camera
- 22:29, 22 August 2013 (diff | hist) m MPhysicsProperties
- 22:25, 22 August 2013 (diff | hist) MPhysicsProperties (→Collision object ID)
- 22:22, 22 August 2013 (diff | hist) m Hardcoded Cube (→Physics: correction of link)
- 22:19, 22 August 2013 (diff | hist) MPhysicsConstraint
- 22:00, 22 August 2013 (diff | hist) N MOEntity (Created page with "'''MOEntity''' is one the most important object. It is associated with a mesh and can be tranformed (moved, rotated) around the scene. It can has physics, so it cou...")
- 21:58, 22 August 2013 (diff | hist) MPhysicsProperties
- 21:46, 22 August 2013 (diff | hist) MPhysicsProperties
- 21:45, 22 August 2013 (diff | hist) N MPhysicsProperties (Created page with "'''MPhysicsProperties''' is a class used by MOEntity. The class is defined in the '''MOEntity''' source code itself. '''MPhysicsProperties''' contains all the properties...")
- 21:27, 22 August 2013 (diff | hist) N MPhysicsConstraint (Created page with "'''MPhysicsConstraint''' is a class used by MOEntity. The class is defined in the '''MOEntity''' source code itself. ==Source code== [http://code.google.com/p/maratis/s...")
- 21:23, 22 August 2013 (diff | hist) Code documentation (→MEngine)
- 21:11, 22 August 2013 (diff | hist) m MObject3d (→Source code)
- 17:22, 22 August 2013 (diff | hist) Hardcoded Cube (→Display)
- 17:17, 22 August 2013 (diff | hist) Hardcoded Cube (→Physics)
- 17:10, 22 August 2013 (diff | hist) Hardcoded Cube
- 17:08, 22 August 2013 (diff | hist) Accessing and operating bones
- 17:04, 22 August 2013 (diff | hist) Adding a Behavior (→GamePlugin.cpp)
- 17:02, 22 August 2013 (diff | hist) Creating a Game Plugin (→Where do I write my code?)
- 17:00, 22 August 2013 (diff | hist) Creating a Game Plugin (→The DLL: formatting)
- 16:57, 22 August 2013 (diff | hist) How to make a free camera
- 16:07, 22 August 2013 (diff | hist) How to make a free camera
- 15:59, 22 August 2013 (diff | hist) m Convert 3D points to 2D points using GUIDemo (→Header: formatting)
- 15:58, 22 August 2013 (diff | hist) m Convert 3D points to 2D points using GUIDemo (formatting)
- 15:52, 22 August 2013 (diff | hist) User manual (→LUA to Script)
- 15:51, 22 August 2013 (diff | hist) Hardcoded Cube (→Physics)
- 15:45, 22 August 2013 (diff | hist) N Convert 3D points to 2D points using GUIDemo (Created page with "Here I'll create and show how to use a function to convert 3D points to 2D points, which is useful for debugging purposes, for showing names over character heads, to highlight...")
- 15:39, 22 August 2013 (diff | hist) User manual (→C++)
- 15:03, 22 August 2013 (diff | hist) User manual (→C++)
- 15:03, 22 August 2013 (diff | hist) N Accessing and operating bones (Created page with "Here's how you access and operate the '''bones''' of a ''mesh'' (MMesh). In this example I get the position of the bones, I set their position (both relative to the mesh ...")
- 14:36, 22 August 2013 (diff | hist) User manual (→C++)
- 14:34, 22 August 2013 (diff | hist) User manual (→C++)
- 14:34, 22 August 2013 (diff | hist) N Hardcoded Cube (Created page with "Here we will see how to create a mesh from code and how to diplay it through an entity. No external files are used/loaded. The code could be put in the onBeginScene method o...")
- 13:46, 22 August 2013 (diff | hist) How to make a free camera
- 13:32, 22 August 2013 (diff | hist) m How to make a free camera
- 13:31, 22 August 2013 (diff | hist) User manual (→C++)
- 13:31, 22 August 2013 (diff | hist) N Adding a Behavior (Created page with "Adding a '''Behavior''' allows you to code and give a specific behavior (code, actions, things to do) to an object in the scene. After you've created the ''Behaviour'' throug...")
- 13:18, 22 August 2013 (diff | hist) Creating a Game Plugin (→Where do I write my code?)
- 13:15, 22 August 2013 (diff | hist) Creating a Game Plugin (→Where do I write my code?)
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