User contributions
(Latest | Earliest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 22:25, 22 August 2013 (diff | hist) MPhysicsProperties (→Collision object ID)
- 22:22, 22 August 2013 (diff | hist) m Hardcoded Cube (→Physics: correction of link)
- 22:19, 22 August 2013 (diff | hist) MPhysicsConstraint
- 22:00, 22 August 2013 (diff | hist) N MOEntity (Created page with "'''MOEntity''' is one the most important object. It is associated with a mesh and can be tranformed (moved, rotated) around the scene. It can has physics, so it cou...")
- 21:58, 22 August 2013 (diff | hist) MPhysicsProperties
- 21:46, 22 August 2013 (diff | hist) MPhysicsProperties
- 21:45, 22 August 2013 (diff | hist) N MPhysicsProperties (Created page with "'''MPhysicsProperties''' is a class used by MOEntity. The class is defined in the '''MOEntity''' source code itself. '''MPhysicsProperties''' contains all the properties...")
- 21:27, 22 August 2013 (diff | hist) N MPhysicsConstraint (Created page with "'''MPhysicsConstraint''' is a class used by MOEntity. The class is defined in the '''MOEntity''' source code itself. ==Source code== [http://code.google.com/p/maratis/s...")
- 21:23, 22 August 2013 (diff | hist) Code documentation (→MEngine)
- 21:11, 22 August 2013 (diff | hist) m MObject3d (→Source code)
- 17:22, 22 August 2013 (diff | hist) Hardcoded Cube (→Display)
- 17:17, 22 August 2013 (diff | hist) Hardcoded Cube (→Physics)
- 17:10, 22 August 2013 (diff | hist) Hardcoded Cube
- 17:08, 22 August 2013 (diff | hist) Accessing and operating bones
- 17:04, 22 August 2013 (diff | hist) Adding a Behavior (→GamePlugin.cpp)
- 17:02, 22 August 2013 (diff | hist) Creating a Game Plugin (→Where do I write my code?)
- 17:00, 22 August 2013 (diff | hist) Creating a Game Plugin (→The DLL: formatting)
- 16:57, 22 August 2013 (diff | hist) How to make a free camera
- 16:07, 22 August 2013 (diff | hist) How to make a free camera
- 15:59, 22 August 2013 (diff | hist) m Convert 3D points to 2D points using GUIDemo (→Header: formatting)
- 15:58, 22 August 2013 (diff | hist) m Convert 3D points to 2D points using GUIDemo (formatting)
- 15:52, 22 August 2013 (diff | hist) User manual (→LUA to Script)
- 15:51, 22 August 2013 (diff | hist) Hardcoded Cube (→Physics)
- 15:45, 22 August 2013 (diff | hist) N Convert 3D points to 2D points using GUIDemo (Created page with "Here I'll create and show how to use a function to convert 3D points to 2D points, which is useful for debugging purposes, for showing names over character heads, to highlight...")
- 15:39, 22 August 2013 (diff | hist) User manual (→C++)
- 15:03, 22 August 2013 (diff | hist) User manual (→C++)
- 15:03, 22 August 2013 (diff | hist) N Accessing and operating bones (Created page with "Here's how you access and operate the '''bones''' of a ''mesh'' (MMesh). In this example I get the position of the bones, I set their position (both relative to the mesh ...")
- 14:36, 22 August 2013 (diff | hist) User manual (→C++)
- 14:34, 22 August 2013 (diff | hist) User manual (→C++)
- 14:34, 22 August 2013 (diff | hist) N Hardcoded Cube (Created page with "Here we will see how to create a mesh from code and how to diplay it through an entity. No external files are used/loaded. The code could be put in the onBeginScene method o...")
- 13:46, 22 August 2013 (diff | hist) How to make a free camera
- 13:32, 22 August 2013 (diff | hist) m How to make a free camera
- 13:31, 22 August 2013 (diff | hist) User manual (→C++)
- 13:31, 22 August 2013 (diff | hist) N Adding a Behavior (Created page with "Adding a '''Behavior''' allows you to code and give a specific behavior (code, actions, things to do) to an object in the scene. After you've created the ''Behaviour'' throug...")
- 13:18, 22 August 2013 (diff | hist) Creating a Game Plugin (→Where do I write my code?)
- 13:15, 22 August 2013 (diff | hist) Creating a Game Plugin (→Where do I write my code?)
- 13:15, 22 August 2013 (diff | hist) m Creating a Game Plugin (→Where do I write my code?)
- 13:05, 22 August 2013 (diff | hist) Code documentation (→Game Projects)
- 13:02, 22 August 2013 (diff | hist) m Creating a Game Plugin (→Source code)
- 12:31, 22 August 2013 (diff | hist) Creating a Game Plugin
- 12:29, 22 August 2013 (diff | hist) Creating a Game Plugin (adding stuff)
- 12:20, 22 August 2013 (diff | hist) User manual (woops; break line)
- 12:19, 22 August 2013 (diff | hist) User manual (adding link)
- 12:18, 22 August 2013 (diff | hist) How to make a free camera (improving)
- 12:18, 22 August 2013 (diff | hist) N Creating a Game Plugin (Created page with "Here we show how you can add your own C++ code in your Maratis game. You need to make a game plugin. ==Creating a project== In your visual cpp project, your xcode project or...")
- 11:40, 22 August 2013 (diff | hist) User manual (adding a tutorial)
- 11:40, 22 August 2013 (diff | hist) N How to make a free camera (Created page with "First of all we need a centerCursor function. We can take that directly from MScript.cpp (the lua script functions source code): <pre>void MyGame::centerCursor(void) { ME...")
- 01:38, 22 August 2013 (diff | hist) MObject3d (→Position)
- 01:27, 22 August 2013 (diff | hist) m MObject3d (link corrected)
- 01:24, 22 August 2013 (diff | hist) N MObject3d (testing, starting with MObject3d)
(Latest | Earliest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)