SetScale
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+ | {{lua-function|setScale|object, vector}} | ||
+ | |||
Modify the size of an object. | Modify the size of an object. | ||
− | Example 1 : Simple usage | + | {{lua-function-param|object|object to operate on}} |
+ | {{lua-function-param|vector|vector}} | ||
+ | |||
+ | '''Example 1:''' Simple usage | ||
object = getObject("object") | object = getObject("object") | ||
Line 8: | Line 13: | ||
end | end | ||
− | Example 2 : Continuous scaling with [[GetScale|getScale]] | + | '''Example 2:''' Continuous scaling with [[GetScale|getScale]] |
object = getObject("object") | object = getObject("object") |
Latest revision as of 01:19, 9 February 2014
setScale(object, vector)
Modify the size of an object.
-
object
: object to operate on -
vector
: vector
Example 1: Simple usage
object = getObject("object") function onSceneUpdate() if isKeyPressed("SPACE") then setScale(object, {1, 1, 5}) end -- change object Z scale to 5 end
Example 2: Continuous scaling with getScale
object = getObject("object") function onSceneUpdate() SCL = getScale(object) if isKeyPressed("UP") then setScale(object, {1, 1, SCL[3]+1}) end -- Increase Z scale continuously if isKeyPressed("DOWN") then setScale(object, {1, 1, SCL[3]-1}) end -- Decrease Z scale continuously end