SetRotation

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Set an object to a given rotation.
 
Set an object to a given rotation.
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{{lua-function-param|object|object to operate on}}
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{{lua-function-param|vector|vector}}
  
 
'''Example 1:''' This script will set the same rotation of another object <code>getRotation</code> is used to determinate the first object (the target) position.
 
'''Example 1:''' This script will set the same rotation of another object <code>getRotation</code> is used to determinate the first object (the target) position.

Latest revision as of 01:19, 9 February 2014

setRotation(object, vector)

Set an object to a given rotation.

  • object : object to operate on
  • vector : vector

Example 1: This script will set the same rotation of another object getRotation is used to determinate the first object (the target) position.

   object = getObject("object") 
   object2 = getObject("object2")
   -- Scene update
   function onSceneUpdate()
       rotation = getRotation(object)
       if isKeyPressed("SPACE") then setPosition(object2, {rotation[1], rotation[2], rotation[3]}) end
   end
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