SetRotation

(Difference between revisions)
Jump to: navigation, search
m
Line 1: Line 1:
 +
{{lua-function|setPosition|object, vector}}
 +
 
Set an object to a given rotation.
 
Set an object to a given rotation.
  
Example 1 : This script will set the same rotation of another object
+
'''Example 1:''' This script will set the same rotation of another object <code>getRotation</code> is used to determinate the first object (the target) position.
getRotation is used to determinate the first object (the target) position.
+
  
 
     object = getObject("object")  
 
     object = getObject("object")  

Revision as of 18:44, 8 February 2014

setPosition(object, vector)

Set an object to a given rotation.

Example 1: This script will set the same rotation of another object getRotation is used to determinate the first object (the target) position.

   object = getObject("object") 
   object2 = getObject("object2")
   -- Scene update
   function onSceneUpdate()
       rotation = getRotation(object)
       if isKeyPressed("SPACE") then setPosition(object2, {rotation[1], rotation[2], rotation[3]}) end
   end
Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox