Rotate

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(Created page with "Rotates the object. The first 3 zeros are X,Y,Z values and the last is the angle. To increase rotating speed, put higher value at angle. Example 1 : Continuous rotation ...")
 
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Rotates the object. The first 3 zeros are X,Y,Z values and the last is the angle.
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Rotates the object. The first 3 zeros are X,Y,Z values and the last is the angle.<br>
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''The "local" argument is optional (local coordinates), without it the transformation is global (global coordinates).''
  
 
To increase rotating speed, put higher value at angle.
 
To increase rotating speed, put higher value at angle.
 +
  
 
Example 1 : Continuous rotation
 
Example 1 : Continuous rotation

Revision as of 21:44, 5 August 2012

Rotates the object. The first 3 zeros are X,Y,Z values and the last is the angle.
The "local" argument is optional (local coordinates), without it the transformation is global (global coordinates).

To increase rotating speed, put higher value at angle.


Example 1 : Continuous rotation

   object = getObject("object") 
   -- Scene update
   function onSceneUpdate()
       rotate(object, {0, 0, 1}, 1, "local")
   end

Example 2 : Rotation on key press (Space)

   object = getObject("object") 
   -- Scene update
   function onSceneUpdate()
       if isKeyPressed("SPACE") then rotate(object, {0, 0, 1}, 1, "local") end
   end
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