RayHit

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Launch a ray and returns the result of the test, the intersection point or nil and optionally the object. Note that only detects objects with physics collision enabled.
 
Launch a ray and returns the result of the test, the intersection point or nil and optionally the object. Note that only detects objects with physics collision enabled.
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{{lua-function-param|start|ray start}}
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{{lua-function-param|end|ray end}}
  
 
  point, object = rayHit(start, end)
 
  point, object = rayHit(start, end)

Latest revision as of 01:28, 9 February 2014

rayHit(start, end)

Launch a ray and returns the result of the test, the intersection point or nil and optionally the object. Note that only detects objects with physics collision enabled.

  • start : ray start
  • end : ray end
point, object = rayHit(start, end)

Or.

point = rayHit(start, end, object)

Example 1: Test the intersection with the full scene.

   function onSceneUpdate()
       start = {0, 0, 0}
       end = {100, 0, 0}
       point, object = rayHit(start, end)
       if point then
           print(point) -- print point
           print(getName(object)) -- print object name
       end
   end

Example 2: Test the intersection with an object.

   object = getObject("object")
   
   function onSceneUpdate()
       start = {0, 0, 0}
       end = {100, 0, 0}
       point = rayHit(start, end, object)
       if point then
           print(point)
       end
   end
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