PlaySound

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Simply play a sound.
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{{lua-function|playSound|object}}
  
Note : If you enable "loop" in the sound object proprieties, the sound will play even if there's no script applied to it.
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Play a sound.
  
Example 1 (WRONG example) : This is probably what you will try. But this won't work as expected because the sound will
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{{lua-function-param|object|object to operate on}}
reinitialize all the time while you press SPACE.
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    Sound0 = getObject("Sound0")
 
    function onSceneUpdate()
 
        if isKeyPressed("SPACE") then playSound(Sound0) end
 
    end
 
  
Example 2 : Play a sound on key press. the sound will stop playing after 1 time
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* The '''Loop''' option will play and loop the sound even if there's no script applied to it.
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* If the '''Relative''' option is checked, the sound will play on 'global' mode (won't be affected by position)
  
    Sound0 = getObject("Sound0")
 
    soundplay = 0
 
    function onSceneUpdate()
 
        if isKeyPressed("SPACE") then
 
            if soundplay == 0 then playSound(Sound0) end
 
            soundplay = 1
 
        else
 
            soundplay = 0
 
        end
 
    end
 
  
Example 3 : Same example as above, but used with functions (for easy re-using)
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'''Example 1 :''' Play a sound on key press. will work fine only with onKeyDown. if you try with isKeyPressed, sound will be played 1 time every frames, so you must use example 2 or 3 method instead.
  
    Sound0 = getObject("Sound0")
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<nowiki>Sound0 = getObject("Sound0")
     soundplay = 0
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function onSceneUpdate()
    function playmysound()
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     if onKeyDown("SPACE") then playSound(Sound0) end
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end</nowiki>
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 +
 
 +
'''Example 2:''' Play a sound on key press. the sound will stop playing after 1 time
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 +
<nowiki>Sound0 = getObject("Sound0")
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soundplay = 0
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function onSceneUpdate()
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    if isKeyPressed("SPACE") then
 
         if soundplay == 0 then playSound(Sound0) end
 
         if soundplay == 0 then playSound(Sound0) end
         soundplay = 1
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         soundplay = 1  
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    else
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        soundplay = 0
 
     end
 
     end
    function stopmysound()
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end</nowiki>
        soundplay = 0
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     end
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     function onSceneUpdate()
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'''Example 3:''' Same example as above, but used with functions (for easy re-using)
        if isKeyPressed("SPACE") then  
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            playmysound()  
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<nowiki>Sound0 = getObject("Sound0")
        else
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soundplay = 0
            stopmysound()
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        end
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function playmysound()
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    if soundplay == 0 then playSound(Sound0) end
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     soundplay = 1
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end
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 +
function stopmysound()
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     soundplay = 0
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end
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 +
function onSceneUpdate()
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    if isKeyPressed("SPACE") then  
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        playmysound()  
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    else
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        stopmysound()
 
     end
 
     end
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end</nowiki>
  
 
[[Category:Lua scripting]]
 
[[Category:Lua scripting]]
 
[[Category:Lua function]]
 
[[Category:Lua function]]
 
[[Category:Sound]]
 
[[Category:Sound]]

Latest revision as of 17:00, 15 February 2014

playSound(object)

Play a sound.

  • object : object to operate on


  • The Loop option will play and loop the sound even if there's no script applied to it.
  • If the Relative option is checked, the sound will play on 'global' mode (won't be affected by position)


Example 1 : Play a sound on key press. will work fine only with onKeyDown. if you try with isKeyPressed, sound will be played 1 time every frames, so you must use example 2 or 3 method instead.

Sound0 = getObject("Sound0")
function onSceneUpdate()
    if onKeyDown("SPACE") then playSound(Sound0) end 
end


Example 2: Play a sound on key press. the sound will stop playing after 1 time

Sound0 = getObject("Sound0")
soundplay = 0
function onSceneUpdate()
    if isKeyPressed("SPACE") then 
        if soundplay == 0 then playSound(Sound0) end
        soundplay = 1 
    else
        soundplay = 0	
    end
end


Example 3: Same example as above, but used with functions (for easy re-using)

Sound0 = getObject("Sound0")
soundplay = 0

function playmysound()
    if soundplay == 0 then playSound(Sound0) end
    soundplay = 1
end

function stopmysound()
    soundplay = 0
end

function onSceneUpdate()
    if isKeyPressed("SPACE") then 
        playmysound() 
    else
        stopmysound()	
    end
end
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