PlaySound

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Play a sound.
 
Play a sound.
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{{lua-function-param|object|object to operaqte on}}
  
 
'''Note:''' If you enable "loop" in the sound object proprieties, the sound will play even if there's no script applied to it.
 
'''Note:''' If you enable "loop" in the sound object proprieties, the sound will play even if there's no script applied to it.

Revision as of 00:01, 9 February 2014

playSound(object)

Play a sound.

  • object : object to operaqte on

Note: If you enable "loop" in the sound object proprieties, the sound will play even if there's no script applied to it.

Example 1 (WRONG example): This is probably what you will try. But this won't work as expected because the sound will reinitialize all the time while you press SPACE.

   Sound0 = getObject("Sound0")
   function onSceneUpdate()
       if isKeyPressed("SPACE") then playSound(Sound0) end 
   end

Example 2: Play a sound on key press. the sound will stop playing after 1 time

   Sound0 = getObject("Sound0")
   soundplay = 0
   function onSceneUpdate()
       if isKeyPressed("SPACE") then 
           if soundplay == 0 then playSound(Sound0) end
           soundplay = 1 
       else
           soundplay = 0	
       end
   end

Example 3: Same example as above, but used with functions (for easy re-using)

   Sound0 = getObject("Sound0")
   soundplay = 0
   function playmysound()
       if soundplay == 0 then playSound(Sound0) end
       soundplay = 1
   end
   function stopmysound()
       soundplay = 0
   end
   function onSceneUpdate()
       if isKeyPressed("SPACE") then 
           playmysound() 
       else
           stopmysound()	
       end
   end
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