MOEntity
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==API== | ==API== | ||
====getType==== | ====getType==== | ||
− | [ | + | See [[MObject3d#getType|MObject3d::getType]]. |
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====setActive==== | ====setActive==== | ||
[...] | [...] |
Revision as of 23:42, 21 October 2013
MOEntity is one of the most important objects. It is associated with a mesh and can be moved and rotated around the scene.
It can have physics, so it can collide with other objects.
An entity can be anything from a character, an item, a weapon, a room.
MOEntity is derived from MObject3d.
MOEntity uses MPhysicsProperties and MPhysicsConstraint which are defined in the MOEntity source code itself.
Contents |
Source code
API
getType
See MObject3d::getType.
setActive
[...]
Invisible
setInvisible
[...]
isInvisible
[...]
Mesh
getMesh
[...]
setMeshRef
[...]
getMeshRef
[...]
Animation
changeAnimation
[...]
isAnimationOver
[...]
setAnimationSpeed
[...]
setCurrentFrame
[...]
getAnimationId
[...]
getAnimationSpeed
[...]
getCurrentFrame
[...]
Physics
deletePhysicsProperties
[...]
createPhysicsProperties
[...]
getPhysicsProperties
[...]
Bounding box
getBoundingBox
[...]
Update
update
[...]
Visibility
updateVisibility
[...]