MMaterial
From MaratisWiki
int MMaterial::m_typeNoneMFXRef* MMaterial::m_FXRefNoneMFXRef* MMaterial::m_ZFXRefNoneM_BLENDING_MODES MMaterial::m_blendModeNonefloat MMaterial::m_opacityNonefloat MMaterial::m_shininessNonefloat MMaterial::m_customValueNoneMVector3 MMaterial::m_diffuseNoneMVector3 MMaterial::m_specularNoneMVector3 MMaterial::m_emitNoneMVector3 MMaterial::m_customColorNoneunsigned int MMaterial::m_texturesPassNumberNoneMTexturePass** MMaterial::m_texturesPassNoneMMaterial::MMaterial(void)MMaterial::MMaterial(const MMaterial &material)MMaterial::~MMaterial(void)void MMaterial::setType(int type)int MMaterial::getType(void)void MMaterial::setFXRef(MFXRef *FXRef)void MMaterial::setZFXRef(MFXRef *ZFXRef)MFXRef* MMaterial::getFXRef(void)MFXRef* MMaterial::getZFXRef(void)void MMaterial::setBlendMode(M_BLENDING_MODES blendMode)M_BLENDING_MODES MMaterial::getBlendMode(void)void MMaterial::setOpacity(float opacity)void MMaterial::setShininess(float shininess)void MMaterial::setCustomValue(float customValue)void MMaterial::setDiffuse(const MVector3 &diffuse)void MMaterial::setSpecular(const MVector3 &specular)void MMaterial::setEmit(const MVector3 &emit)void MMaterial::setCustomColor(const MVector3 &customColor)float MMaterial::getOpacity(void)float MMaterial::getShininess(void)float MMaterial::getCustomValue(void)MVector3 MMaterial::getEmit(void) constMVector3 MMaterial::getDiffuse(void) constMVector3 MMaterial::getSpecular(void) constMVector3 MMaterial::getCustomColor(void) constvoid MMaterial::allocTexturesPass(unsigned int size)void MMaterial::clearTexturesPass(void)void MMaterial::addTexturePass(MTexture *texture, M_TEX_COMBINE_MODES combineMode, unsigned int mapChannel)unsigned int MMaterial::getTexturesPassNumber(void)MTexturePass* MMaterial::getTexturePass(unsigned int id)