MEngine
From MaratisWiki
bool MEngine::m_isActiveNoneMSoundContext* MEngine::m_soundContextNoneMRenderingContext* MEngine::m_renderingContextNoneMPhysicsContext* MEngine::m_physicsContextNoneMScriptContext* MEngine::m_scriptContextNoneMInputContext* MEngine::m_inputContextNoneMSystemContext* MEngine::m_systemContextNoneMDataLoader MEngine::m_fontLoaderNoneMDataLoader MEngine::m_imageLoaderNoneMDataLoader MEngine::m_soundLoaderNoneMDataLoader MEngine::m_meshLoaderNoneMDataLoader MEngine::m_armatureAnimLoaderNoneMDataLoader MEngine::m_texturesAnimLoaderNoneMDataLoader MEngine::m_materialsAnimLoaderNoneMDataLoader MEngine::m_levelLoaderNoneMBehaviorManager MEngine::m_behaviorManagerNoneMRendererManager MEngine::m_rendererManagerNoneMPackageManager* MEngine::m_packageManagerNoneMLevel* MEngine::m_levelNoneMGame* MEngine::m_gameNoneMRenderer* MEngine::m_rendererNonechar* MEngine::m_requestedLevelToLoadNoneMEngine::MEngine(void)MEngine::~MEngine(void)void MEngine::setActive(bool active)bool MEngine::isActive(void)void MEngine::setSoundContext(MSoundContext *soundContext)void MEngine::setRenderingContext(MRenderingContext *renderingContext)void MEngine::setPhysicsContext(MPhysicsContext *physicsContext)void MEngine::setScriptContext(MScriptContext *scriptContext)void MEngine::setInputContext(MInputContext *inputContext)void MEngine::setSystemContext(MSystemContext *systemContext)MSoundContext* MEngine::getSoundContext(void)MRenderingContext* MEngine::getRenderingContext(void)MPhysicsContext* MEngine::getPhysicsContext(void)MScriptContext* MEngine::getScriptContext(void)MInputContext* MEngine::getInputContext(void)MSystemContext* MEngine::getSystemContext(void)MDataLoader* MEngine::getFontLoader(void)MDataLoader* MEngine::getImageLoader(void)MDataLoader* MEngine::getSoundLoader(void)MDataLoader* MEngine::getMeshLoader(void)MDataLoader* MEngine::getArmatureAnimLoader(void)MDataLoader* MEngine::getTexturesAnimLoader(void)MDataLoader* MEngine::getMaterialsAnimLoader(void)MDataLoader* MEngine::getLevelLoader(void)MBehaviorManager* MEngine::getBehaviorManager(void)MRendererManager* MEngine::getRendererManager(void)void MEngine::setPackageManager(MPackageManager *packageManager)MPackageManager* MEngine::getPackageManager(void)void MEngine::updateRequests(void)void MEngine::setLevel(MLevel *level)bool MEngine::loadLevel(const char *filename)void MEngine::requestLoadLevel(const char *filename)bool MEngine::doesLevelExist(const char *filename)MLevel* MEngine::getLevel(void)void MEngine::setGame(MGame *game)MGame* MEngine::getGame(void)void MEngine::setRenderer(MRenderer *renderer)MRenderer* MEngine::getRenderer(void)static MEngine* MEngine::getInstance(void)void MEngine::loadLevelIfRequested()