IsAnimationOver

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Do something when the current animation has finished playing.
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{{lua-function|isAnimationOver|object}}
Note that it also apply to looped animations.
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Basic use :
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Do something when the current animation has finished playing. Note that it also apply to looped animations.
 +
 
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'''Example:'''
  
 
     object = getObject("object")
 
     object = getObject("object")

Revision as of 17:58, 8 February 2014

isAnimationOver(object)

Do something when the current animation has finished playing. Note that it also apply to looped animations.

Example:

   object = getObject("object")
   function onSceneUpdate()
           if isAnimationOver(object) then
               --do something 
           end   
   end
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