Hells Winter

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Revision as of 02:17, 5 October 2013 by Zester (Talk | contribs)
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Note: If you are easily offended, my suggestion would be not to read this. This is meant to show how a screenplay can be used to map out a dynamic story-line for your game. I included violence and tragedy in this example as an attempt to manufacture feelings of empathy and revenge in the player, just as some movie's might. This content is under the same license as Maratis assets. Everyone is welcome to participate and or take it and create there own derivative works. No contributions will be rejected.

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