EnableCameraLayer

From MaratisWiki
(Difference between revisions)
Jump to: navigation, search
 
Line 1: Line 1:
 
{{lua-function|enableCameraLayer|camera, scene}}
 
{{lua-function|enableCameraLayer|camera, scene}}
  
Enable a camera layer (draws a separate scene on top of the specified camera). It can be used to draw an interface on top of a game.
+
Enable a camera layer (draws a separate scene on top of the specified camera). It can be used to draw an interface on top of a game.<br>
 
note : the layer will be visible when the specified camera is active
 
note : the layer will be visible when the specified camera is active
  

Latest revision as of 22:21, 3 April 2014

enableCameraLayer(camera, scene)

Enable a camera layer (draws a separate scene on top of the specified camera). It can be used to draw an interface on top of a game.
note : the layer will be visible when the specified camera is active

  • camera : camera
  • scene : scene
   GuiScene = getScene("GuiScene")
   Camera = getObject("Camera")
   enableCameraLayer(Camera, GuiScene)
Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox