Convert 3D points to 2D points using GUIDemo

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(Created page with "Here I'll create and show how to use a function to convert 3D points to 2D points, which is useful for debugging purposes, for showing names over character heads, to highlight...")
 
 
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==Header==
 
==Header==
 
<pre>
 
<pre>
unsigned int screenWidth, screenHeight;
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unsigned int screenWidth, screenHeight;
float ratio;
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float ratio;
MOCamera * GUI_camera;
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MOCamera * GUI_camera;
MOCamera * Game_camera;
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MOCamera * Game_camera;
MScene * GUI_scene;
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MScene * GUI_scene;
MScene * Game_scene;
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MScene * Game_scene;
 
</pre>
 
</pre>
  
 
==onBeginScene==
 
==onBeginScene==
 
<pre>
 
<pre>
MEngine * engine = MEngine::getInstance(); // get the engine instance
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MEngine * engine = MEngine::getInstance(); // get the engine instance
MLevel * level = engine->getLevel(); // get the current level
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MLevel * level = engine->getLevel(); // get the current level
GUI_scene = level->getSceneByName("GUI");
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GUI_scene = level->getSceneByName("GUI");
Game_scene = level->getSceneByName("MyScene");
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Game_scene = level->getSceneByName("MyScene");
  
MSystemContext * system = engine->getSystemContext();
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MSystemContext * system = engine->getSystemContext();
system->getScreenSize(&screenWidth, &screenHeight);
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system->getScreenSize(&screenWidth, &screenHeight);
ratio = (float)screenWidth/(float)screenHeight;
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ratio = (float)screenWidth/(float)screenHeight;
  
GUI_camera = GUI_scene->getCameraByName("Camera");
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GUI_camera = GUI_scene->getCameraByName("Camera");
Game_camera = Game_scene->getCameraByName("MyCamera");
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Game_camera = Game_scene->getCameraByName("MyCamera");
 
</pre>
 
</pre>
  
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[http://www.cplusplus.com/reference/cstdio/printf/ printf (for the specifier characters)]
 
[http://www.cplusplus.com/reference/cstdio/printf/ printf (for the specifier characters)]
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 +
[[Category: User manual]]

Latest revision as of 12:06, 5 February 2014

Here I'll create and show how to use a function to convert 3D points to 2D points, which is useful for debugging purposes, for showing names over character heads, to highlight some locations/objects, etc.

This is made for projects which are based on the GUIDemo.

Contents

Header

unsigned int screenWidth, screenHeight;
float ratio;
MOCamera * GUI_camera;
MOCamera * Game_camera;
MScene * GUI_scene;
MScene * Game_scene;

onBeginScene

MEngine * engine = MEngine::getInstance(); // get the engine instance
MLevel * level = engine->getLevel(); // get the current level
GUI_scene = level->getSceneByName("GUI");
Game_scene = level->getSceneByName("MyScene");

MSystemContext * system = engine->getSystemContext();
system->getScreenSize(&screenWidth, &screenHeight);
ratio = (float)screenWidth/(float)screenHeight;

GUI_camera = GUI_scene->getCameraByName("Camera");
Game_camera = Game_scene->getCameraByName("MyCamera");

Function to convert 3D points to 2D points

MVector3 MyGame::to2D(MVector3 pos)
{
	pos = Game_camera->getProjectedPoint(pos);
	if(pos.z<1)
	{	pos.x = pos.x / screenWidth - 0.5f;
		pos.y = pos.y = 1 - (pos.y / screenHeight) - 0.5f;
		pos.x = GUI_camera->getPosition().x + pos.x * GUI_camera->getFov() * ratio;
		pos.y = GUI_camera->getPosition().y + pos.y * GUI_camera->getFov();
		pos.z = -10;
	}
	else pos.z = -10000;	//out of GUI_camera
	return pos;
}

Use example

MVector3 pos(50,50,50);
pos = to2D(pos);
char string[30]; sprintf_s(string,30,"%f %f %f",pos.x,pos.y,pos.z);
MOText * text = GUI_scene->getTextByName("MyText");
text->setText(string);
pos.y -= text->getBoundingBox()->min.y/2; //move it to its vertical center
text->setPosition(pos);

External links

sprintf

printf (for the specifier characters)

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