ClassMScene

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<noinclude>{{doxybot-warning|MScene}}</noinclude><includeonly>
 
<noinclude>{{doxybot-warning|MScene}}</noinclude><includeonly>
 
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{{doxybot-class|1=MScene|2=}}
==MString MScene::m_nameNone==
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{{doxybot-member|1=MString MScene::m_nameNone|2=}}
 
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{{doxybot-member|1=M_DATA_MODES MScene::m_dataModeNone|2=}}
==M_DATA_MODES MScene::m_dataModeNone==
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{{doxybot-member|1=MString MScene::m_scriptFilenameNone|2=}}
 
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{{doxybot-member|1=vector<MObject3d *> MScene::m_objectsNone|2=}}
==MString MScene::m_scriptFilenameNone==
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{{doxybot-member|1=vector<MOCamera *> MScene::m_camerasNone|2=}}
 
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{{doxybot-member|1=vector<MOLight *> MScene::m_lightsNone|2=}}
==vector<MObject3d *> MScene::m_objectsNone==
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{{doxybot-member|1=vector<MOEntity *> MScene::m_entitiesNone|2=}}
 
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{{doxybot-member|1=vector<MOSound *> MScene::m_soundsNone|2=}}
==vector<MOCamera *> MScene::m_camerasNone==
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{{doxybot-member|1=vector<MOText *> MScene::m_textsNone|2=}}
 
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{{doxybot-member|1=int MScene::m_currentFrameNone|2=}}
==vector<MOLight *> MScene::m_lightsNone==
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{{doxybot-member|1=unsigned int MScene::m_currentCameraNone|2=}}
 
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{{doxybot-member|1=MVector3 MScene::m_gravityNone|2=}}
==vector<MOEntity *> MScene::m_entitiesNone==
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{{doxybot-member|1=MScene::MScene(void)|2=}}
 
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{{doxybot-member|1=MScene::~MScene(void)|2=}}
==vector<MOSound *> MScene::m_soundsNone==
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{{doxybot-member|1=void MScene::setName(const char *name)|2=}}
 
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{{doxybot-member|1=const char* MScene::getName(void)|2=}}
==vector<MOText *> MScene::m_textsNone==
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{{doxybot-member|1=void MScene::setDataMode(M_DATA_MODES dataMode)|2=}}
 
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{{doxybot-member|1=M_DATA_MODES MScene::getDataMode(void)|2=}}
==int MScene::m_currentFrameNone==
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{{doxybot-member|1=void MScene::setScriptFilename(const char *scriptFilename)|2=}}
 
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{{doxybot-member|1=const char* MScene::getScriptFilename(void)|2=}}
==unsigned int MScene::m_currentCameraNone==
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{{doxybot-member|1=void MScene::setGravity(const MVector3 &gravity)|2=}}
 
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{{doxybot-member|1=MVector3 MScene::getGravity(void) const |2=}}
==MVector3 MScene::m_gravityNone==
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{{doxybot-member|1=void MScene::playLoopSounds(void)|2=}}
 
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{{doxybot-member|1=void MScene::stopAllSounds(void)|2=}}
==MScene::MScene(void)==
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{{doxybot-member|1=void MScene::deleteObject(MObject3d *object)|2=}}
 
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{{doxybot-member|1=MOCamera* MScene::addNewCamera(void)|2=}}
==MScene::~MScene(void)==
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{{doxybot-member|1=MOCamera* MScene::addNewCamera(const MOCamera &camera)|2=}}
 
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{{doxybot-member|1=MOLight* MScene::addNewLight(void)|2=}}
==void MScene::setName(const char *name)==
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{{doxybot-member|1=MOLight* MScene::addNewLight(const MOLight &light)|2=}}
 
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{{doxybot-member|1=MOEntity* MScene::addNewEntity(MMeshRef *meshRef)|2=}}
==const char* MScene::getName(void)==
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{{doxybot-member|1=MOEntity* MScene::addNewEntity(const MOEntity &entity)|2=}}
 
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{{doxybot-member|1=MOSound* MScene::addNewSound(MSoundRef *soundRef)|2=}}
==void MScene::setDataMode(M_DATA_MODES dataMode)==
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{{doxybot-member|1=MOSound* MScene::addNewSound(const MOSound &sound)|2=}}
 
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{{doxybot-member|1=MOText* MScene::addNewText(MFontRef *fontRef)|2=}}
==M_DATA_MODES MScene::getDataMode(void)==
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{{doxybot-member|1=MOText* MScene::addNewText(const MOText &text)|2=}}
 
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{{doxybot-member|1=unsigned int MScene::getObjectsNumber(void)|2=}}
==void MScene::setScriptFilename(const char *scriptFilename)==
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{{doxybot-member|1=unsigned int MScene::getCamerasNumber(void)|2=}}
 
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{{doxybot-member|1=unsigned int MScene::getLightsNumber(void)|2=}}
==const char* MScene::getScriptFilename(void)==
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{{doxybot-member|1=unsigned int MScene::getEntitiesNumber(void)|2=}}
 
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{{doxybot-member|1=unsigned int MScene::getSoundsNumber(void)|2=}}
==void MScene::setGravity(const MVector3 &gravity)==
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{{doxybot-member|1=unsigned int MScene::getTextsNumber(void)|2=}}
 
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{{doxybot-member|1=void MScene::setCurrentCameraId(unsigned int id)|2=}}
==MVector3 MScene::getGravity(void) const ==
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{{doxybot-member|1=unsigned int MScene::getCurrentCameraId(void)|2=}}
 
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{{doxybot-member|1=MOCamera* MScene::getCurrentCamera(void)|2=}}
==void MScene::playLoopSounds(void)==
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{{doxybot-member|1=void MScene::setCurrentFrame(int currentFrame)|2=}}
 
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{{doxybot-member|1=int MScene::getCurrentFrame(void)|2=}}
==void MScene::stopAllSounds(void)==
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{{doxybot-member|1=MObject3d* MScene::getObjectByName(const char *name)|2=}}
 
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{{doxybot-member|1=MOLight* MScene::getLightByName(const char *name)|2=}}
==void MScene::deleteObject(MObject3d *object)==
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{{doxybot-member|1=MOCamera* MScene::getCameraByName(const char *name)|2=}}
 
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{{doxybot-member|1=MOEntity* MScene::getEntityByName(const char *name)|2=}}
==MOCamera* MScene::addNewCamera(void)==
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{{doxybot-member|1=MOSound* MScene::getSoundByName(const char *name)|2=}}
 
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{{doxybot-member|1=MOText* MScene::getTextByName(const char *name)|2=}}
==MOCamera* MScene::addNewCamera(const MOCamera &camera)==
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{{doxybot-member|1=bool MScene::getObjectIndex(const char *name, unsigned int *id)|2=}}
 
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{{doxybot-member|1=MObject3d* MScene::getObjectByIndex(unsigned int index)|2=}}
==MOLight* MScene::addNewLight(void)==
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{{doxybot-member|1=MOLight* MScene::getLightByIndex(unsigned int index)|2=}}
 
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{{doxybot-member|1=MOCamera* MScene::getCameraByIndex(unsigned int index)|2=}}
==MOLight* MScene::addNewLight(const MOLight &light)==
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{{doxybot-member|1=MOEntity* MScene::getEntityByIndex(unsigned int index)|2=}}
 
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{{doxybot-member|1=MOSound* MScene::getSoundByIndex(unsigned int index)|2=}}
==MOEntity* MScene::addNewEntity(MMeshRef *meshRef)==
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{{doxybot-member|1=MOText* MScene::getTextByIndex(unsigned int index)|2=}}
 
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{{doxybot-member|1=void MScene::begin(void)|2=}}
==MOEntity* MScene::addNewEntity(const MOEntity &entity)==
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{{doxybot-member|1=void MScene::end(void)|2=}}
 
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{{doxybot-member|1=void MScene::prepareCollisionShape(MOEntity *entity)|2=}}
==MOSound* MScene::addNewSound(MSoundRef *soundRef)==
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{{doxybot-member|1=void MScene::prepareCollisionObject(MOEntity *entity)|2=}}
 
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{{doxybot-member|1=void MScene::prepareConstraints(MOEntity *entity)|2=}}
==MOSound* MScene::addNewSound(const MOSound &sound)==
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{{doxybot-member|1=void MScene::preparePhysics(void)|2=}}
 
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{{doxybot-member|1=void MScene::updatePhysics(void)|2=}}
==MOText* MScene::addNewText(MFontRef *fontRef)==
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{{doxybot-member|1=void MScene::update(void)|2=}}
 
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{{doxybot-member|1=void MScene::updateObjectsBehaviors(void)|2=}}
==MOText* MScene::addNewText(const MOText &text)==
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{{doxybot-member|1=void MScene::drawObjectsBehaviors(void)|2=}}
 
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{{doxybot-member|1=void MScene::updateObjectsMatrices(void)|2=}}
==unsigned int MScene::getObjectsNumber(void)==
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{{doxybot-member|1=void MScene::draw(MOCamera *camera)|2=}}
 
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{{doxybot-categories}}
==unsigned int MScene::getCamerasNumber(void)==
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</includeonly>
 
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==unsigned int MScene::getLightsNumber(void)==
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==unsigned int MScene::getEntitiesNumber(void)==
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==unsigned int MScene::getSoundsNumber(void)==
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==unsigned int MScene::getTextsNumber(void)==
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==void MScene::setCurrentCameraId(unsigned int id)==
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==unsigned int MScene::getCurrentCameraId(void)==
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==MOCamera* MScene::getCurrentCamera(void)==
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==void MScene::setCurrentFrame(int currentFrame)==
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==int MScene::getCurrentFrame(void)==
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==MObject3d* MScene::getObjectByName(const char *name)==
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==MOLight* MScene::getLightByName(const char *name)==
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==MOCamera* MScene::getCameraByName(const char *name)==
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==MOEntity* MScene::getEntityByName(const char *name)==
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==MOSound* MScene::getSoundByName(const char *name)==
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==MOText* MScene::getTextByName(const char *name)==
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==bool MScene::getObjectIndex(const char *name, unsigned int *id)==
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==MObject3d* MScene::getObjectByIndex(unsigned int index)==
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==MOLight* MScene::getLightByIndex(unsigned int index)==
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==MOCamera* MScene::getCameraByIndex(unsigned int index)==
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==MOEntity* MScene::getEntityByIndex(unsigned int index)==
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==MOSound* MScene::getSoundByIndex(unsigned int index)==
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==MOText* MScene::getTextByIndex(unsigned int index)==
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==void MScene::begin(void)==
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==void MScene::end(void)==
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==void MScene::prepareCollisionShape(MOEntity *entity)==
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==void MScene::prepareCollisionObject(MOEntity *entity)==
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==void MScene::prepareConstraints(MOEntity *entity)==
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==void MScene::preparePhysics(void)==
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==void MScene::updatePhysics(void)==
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==void MScene::update(void)==
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==void MScene::updateObjectsBehaviors(void)==
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==void MScene::drawObjectsBehaviors(void)==
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==void MScene::updateObjectsMatrices(void)==
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==void MScene::draw(MOCamera *camera)==
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[[Category:Doxygen]]</includeonly>
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Latest revision as of 14:13, 8 February 2014

This page is automatically edited by Doxybot. Do not edit it manually, human! Edit instead the main page MScene that it is trancluded into.

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