ClassMPhysicsProperties

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<noinclude>{{doxybot-warning|MPhysicsProperties}}</noinclude><includeonly>
 
<noinclude>{{doxybot-warning|MPhysicsProperties}}</noinclude><includeonly>
 
{{doxybot-class|MPhysicsProperties|}}
 
{{doxybot-class|MPhysicsProperties|}}
{{doxybot-member|MPhysicsConstraint* MPhysicsProperties::m_constraint|None}}
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{{doxybot-member|MPhysicsConstraint* MPhysicsProperties::m_constraintNone|}}
{{doxybot-member|MPhysicsConstraint* MPhysicsProperties::m_constraint|None|}}
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{{doxybot-member|unsigned int MPhysicsProperties::m_shapeIdNone|}}
{{doxybot-member|unsigned int MPhysicsProperties::m_shapeId|None}}
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{{doxybot-member|unsigned int MPhysicsProperties::m_collisionObjectIdNone|}}
{{doxybot-member|unsigned int MPhysicsProperties::m_shapeId|None|}}
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{{doxybot-member|M_COLLISION_SHAPE_TYPE MPhysicsProperties::m_collisionShapeNone|}}
{{doxybot-member|unsigned int MPhysicsProperties::m_collisionObjectId|None}}
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{{doxybot-member|bool MPhysicsProperties::m_ghostNone|}}
{{doxybot-member|unsigned int MPhysicsProperties::m_collisionObjectId|None|}}
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{{doxybot-member|float MPhysicsProperties::m_massNone|}}
{{doxybot-member|M_COLLISION_SHAPE_TYPE MPhysicsProperties::m_collisionShape|None}}
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{{doxybot-member|float MPhysicsProperties::m_frictionNone|}}
{{doxybot-member|M_COLLISION_SHAPE_TYPE MPhysicsProperties::m_collisionShape|None|}}
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{{doxybot-member|float MPhysicsProperties::m_restitutionNone|}}
{{doxybot-member|bool MPhysicsProperties::m_ghost|None}}
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{{doxybot-member|float MPhysicsProperties::m_linearDampingNone|}}
{{doxybot-member|bool MPhysicsProperties::m_ghost|None|}}
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{{doxybot-member|float MPhysicsProperties::m_angularDampingNone|}}
{{doxybot-member|float MPhysicsProperties::m_mass|None}}
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{{doxybot-member|float MPhysicsProperties::m_angularFactorNone|}}
{{doxybot-member|float MPhysicsProperties::m_mass|None|}}
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{{doxybot-member|MVector3 MPhysicsProperties::m_linearFactorNone|}}
{{doxybot-member|float MPhysicsProperties::m_friction|None}}
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{{doxybot-member|MPhysicsProperties::MPhysicsProperties(void)|}}
{{doxybot-member|float MPhysicsProperties::m_friction|None|}}
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{{doxybot-member|MPhysicsProperties::MPhysicsProperties(const MPhysicsProperties &physicsProperties)|}}
{{doxybot-member|float MPhysicsProperties::m_restitution|None}}
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{{doxybot-member|MPhysicsProperties::~MPhysicsProperties(void)|}}
{{doxybot-member|float MPhysicsProperties::m_restitution|None|}}
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{{doxybot-member|void MPhysicsProperties::deleteConstraint(void)|}}
{{doxybot-member|float MPhysicsProperties::m_linearDamping|None}}
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{{doxybot-member|MPhysicsConstraint* MPhysicsProperties::createConstraint(void)|}}
{{doxybot-member|float MPhysicsProperties::m_linearDamping|None|}}
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{{doxybot-member|MPhysicsConstraint* MPhysicsProperties::getConstraint(void)|}}
{{doxybot-member|float MPhysicsProperties::m_angularDamping|None}}
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{{doxybot-member|void MPhysicsProperties::setShapeId(unsigned int shapeId)|}}
{{doxybot-member|float MPhysicsProperties::m_angularDamping|None|}}
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{{doxybot-member|unsigned int MPhysicsProperties::getShapeId(void)|}}
{{doxybot-member|float MPhysicsProperties::m_angularFactor|None}}
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{{doxybot-member|void MPhysicsProperties::setCollisionObjectId(unsigned int collisionObjectId)|}}
{{doxybot-member|float MPhysicsProperties::m_angularFactor|None|}}
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{{doxybot-member|unsigned int MPhysicsProperties::getCollisionObjectId(void)|}}
{{doxybot-member|MVector3 MPhysicsProperties::m_linearFactor|None}}
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{{doxybot-member|void MPhysicsProperties::setCollisionShape(M_COLLISION_SHAPE_TYPE collisionShape)|}}
{{doxybot-member|MVector3 MPhysicsProperties::m_linearFactor|None|}}
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{{doxybot-member|M_COLLISION_SHAPE_TYPE MPhysicsProperties::getCollisionShape(void)|}}
{{doxybot-member|MPhysicsProperties::MPhysicsProperties|(void)}}
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{{doxybot-member|void MPhysicsProperties::setGhost(bool ghost)|}}
{{doxybot-member|MPhysicsProperties::MPhysicsProperties|(void)|}}
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{{doxybot-member|bool MPhysicsProperties::isGhost(void)|}}
{{doxybot-member|MPhysicsProperties::MPhysicsProperties|(const MPhysicsProperties &physicsProperties)}}
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{{doxybot-member|void MPhysicsProperties::setMass(float mass)|}}
{{doxybot-member|MPhysicsProperties::MPhysicsProperties|(const MPhysicsProperties &physicsProperties)|}}
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{{doxybot-member|float MPhysicsProperties::getMass(void)|}}
{{doxybot-member|MPhysicsProperties::~MPhysicsProperties|(void)}}
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{{doxybot-member|void MPhysicsProperties::setFriction(float friction)|}}
{{doxybot-member|MPhysicsProperties::~MPhysicsProperties|(void)|}}
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{{doxybot-member|float MPhysicsProperties::getFriction(void)|}}
{{doxybot-member|void MPhysicsProperties::deleteConstraint|(void)}}
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{{doxybot-member|void MPhysicsProperties::setRestitution(float restitution)|}}
{{doxybot-member|void MPhysicsProperties::deleteConstraint|(void)|}}
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{{doxybot-member|float MPhysicsProperties::getRestitution(void)|}}
{{doxybot-member|MPhysicsConstraint* MPhysicsProperties::createConstraint|(void)}}
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{{doxybot-member|void MPhysicsProperties::setLinearDamping(float linearDamping)|}}
{{doxybot-member|MPhysicsConstraint* MPhysicsProperties::createConstraint|(void)|}}
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{{doxybot-member|float MPhysicsProperties::getLinearDamping(void)|}}
{{doxybot-member|MPhysicsConstraint* MPhysicsProperties::getConstraint|(void)}}
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{{doxybot-member|void MPhysicsProperties::setAngularDamping(float angularDamping)|}}
{{doxybot-member|MPhysicsConstraint* MPhysicsProperties::getConstraint|(void)|}}
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{{doxybot-member|float MPhysicsProperties::getAngularDamping(void)|}}
{{doxybot-member|void MPhysicsProperties::setShapeId|(unsigned int shapeId)}}
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{{doxybot-member|void MPhysicsProperties::setAngularFactor(float angularFactor)|}}
{{doxybot-member|void MPhysicsProperties::setShapeId|(unsigned int shapeId)|}}
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{{doxybot-member|float MPhysicsProperties::getAngularFactor(void)|}}
{{doxybot-member|unsigned int MPhysicsProperties::getShapeId|(void)}}
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{{doxybot-member|void MPhysicsProperties::setLinearFactor(const MVector3 &linearFactor)|}}
{{doxybot-member|unsigned int MPhysicsProperties::getShapeId|(void)|}}
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{{doxybot-member|MVector3* MPhysicsProperties::getLinearFactor(void)|}}
{{doxybot-member|void MPhysicsProperties::setCollisionObjectId|(unsigned int collisionObjectId)}}
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{{doxybot-member|void MPhysicsProperties::setCollisionObjectId|(unsigned int collisionObjectId)|}}
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{{doxybot-member|unsigned int MPhysicsProperties::getCollisionObjectId|(void)}}
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{{doxybot-member|unsigned int MPhysicsProperties::getCollisionObjectId|(void)|}}
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{{doxybot-member|void MPhysicsProperties::setCollisionShape|(M_COLLISION_SHAPE_TYPE collisionShape)}}
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{{doxybot-member|void MPhysicsProperties::setCollisionShape|(M_COLLISION_SHAPE_TYPE collisionShape)|}}
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{{doxybot-member|M_COLLISION_SHAPE_TYPE MPhysicsProperties::getCollisionShape|(void)}}
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{{doxybot-member|M_COLLISION_SHAPE_TYPE MPhysicsProperties::getCollisionShape|(void)|}}
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{{doxybot-member|void MPhysicsProperties::setGhost|(bool ghost)}}
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{{doxybot-member|void MPhysicsProperties::setGhost|(bool ghost)|}}
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{{doxybot-member|bool MPhysicsProperties::isGhost|(void)}}
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{{doxybot-member|bool MPhysicsProperties::isGhost|(void)|}}
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{{doxybot-member|void MPhysicsProperties::setMass|(float mass)}}
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{{doxybot-member|void MPhysicsProperties::setMass|(float mass)|}}
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{{doxybot-member|float MPhysicsProperties::getMass|(void)}}
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{{doxybot-member|float MPhysicsProperties::getMass|(void)|}}
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{{doxybot-member|void MPhysicsProperties::setFriction|(float friction)}}
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{{doxybot-member|void MPhysicsProperties::setFriction|(float friction)|}}
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{{doxybot-member|float MPhysicsProperties::getFriction|(void)}}
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{{doxybot-member|float MPhysicsProperties::getFriction|(void)|}}
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{{doxybot-member|void MPhysicsProperties::setRestitution|(float restitution)}}
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{{doxybot-member|void MPhysicsProperties::setRestitution|(float restitution)|}}
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{{doxybot-member|float MPhysicsProperties::getRestitution|(void)}}
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{{doxybot-member|float MPhysicsProperties::getRestitution|(void)|}}
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{{doxybot-member|void MPhysicsProperties::setLinearDamping|(float linearDamping)}}
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{{doxybot-member|void MPhysicsProperties::setLinearDamping|(float linearDamping)|}}
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{{doxybot-member|float MPhysicsProperties::getLinearDamping|(void)}}
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{{doxybot-member|float MPhysicsProperties::getLinearDamping|(void)|}}
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{{doxybot-member|void MPhysicsProperties::setAngularDamping|(float angularDamping)}}
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{{doxybot-member|void MPhysicsProperties::setAngularDamping|(float angularDamping)|}}
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{{doxybot-member|float MPhysicsProperties::getAngularDamping|(void)}}
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{{doxybot-member|float MPhysicsProperties::getAngularDamping|(void)|}}
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{{doxybot-member|void MPhysicsProperties::setAngularFactor|(float angularFactor)}}
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{{doxybot-member|void MPhysicsProperties::setAngularFactor|(float angularFactor)|}}
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{{doxybot-member|float MPhysicsProperties::getAngularFactor|(void)}}
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{{doxybot-member|float MPhysicsProperties::getAngularFactor|(void)|}}
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{{doxybot-member|void MPhysicsProperties::setLinearFactor|(const MVector3 &linearFactor)}}
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{{doxybot-member|void MPhysicsProperties::setLinearFactor|(const MVector3 &linearFactor)|}}
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{{doxybot-member|MVector3* MPhysicsProperties::getLinearFactor|(void)}}
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{{doxybot-member|MVector3* MPhysicsProperties::getLinearFactor|(void)|}}
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</includeonly>
 
</includeonly>

Revision as of 13:59, 8 February 2014

This page is automatically edited by Doxybot. Do not edit it manually, human! Edit instead the main page MPhysicsProperties that it is trancluded into.

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