ClassMPhysicsProperties

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<noinclude>{{doxybot-warning|MPhysicsProperties}}</noinclude><includeonly>
 
<noinclude>{{doxybot-warning|MPhysicsProperties}}</noinclude><includeonly>
 
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{{doxybot-class|1=MPhysicsProperties|2=}}
==MPhysicsConstraint* MPhysicsProperties::m_constraintNone==
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{{doxybot-member|1=MPhysicsConstraint* MPhysicsProperties::m_constraintNone|2=}}
 
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{{doxybot-member|1=unsigned int MPhysicsProperties::m_shapeIdNone|2=}}
==unsigned int MPhysicsProperties::m_shapeIdNone==
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{{doxybot-member|1=unsigned int MPhysicsProperties::m_collisionObjectIdNone|2=}}
 
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{{doxybot-member|1=M_COLLISION_SHAPE_TYPE MPhysicsProperties::m_collisionShapeNone|2=}}
==unsigned int MPhysicsProperties::m_collisionObjectIdNone==
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{{doxybot-member|1=bool MPhysicsProperties::m_ghostNone|2=}}
 
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{{doxybot-member|1=float MPhysicsProperties::m_massNone|2=}}
==M_COLLISION_SHAPE_TYPE MPhysicsProperties::m_collisionShapeNone==
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{{doxybot-member|1=float MPhysicsProperties::m_frictionNone|2=}}
 
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{{doxybot-member|1=float MPhysicsProperties::m_restitutionNone|2=}}
==bool MPhysicsProperties::m_ghostNone==
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{{doxybot-member|1=float MPhysicsProperties::m_linearDampingNone|2=}}
 
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{{doxybot-member|1=float MPhysicsProperties::m_angularDampingNone|2=}}
==float MPhysicsProperties::m_massNone==
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{{doxybot-member|1=float MPhysicsProperties::m_angularFactorNone|2=}}
 
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{{doxybot-member|1=MVector3 MPhysicsProperties::m_linearFactorNone|2=}}
==float MPhysicsProperties::m_frictionNone==
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{{doxybot-member|1=MPhysicsProperties::MPhysicsProperties(void)|2=}}
 
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{{doxybot-member|1=MPhysicsProperties::MPhysicsProperties(const MPhysicsProperties &physicsProperties)|2=}}
==float MPhysicsProperties::m_restitutionNone==
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{{doxybot-member|1=MPhysicsProperties::~MPhysicsProperties(void)|2=}}
 
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{{doxybot-member|1=void MPhysicsProperties::deleteConstraint(void)|2=}}
==float MPhysicsProperties::m_linearDampingNone==
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{{doxybot-member|1=MPhysicsConstraint* MPhysicsProperties::createConstraint(void)|2=}}
 
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{{doxybot-member|1=MPhysicsConstraint* MPhysicsProperties::getConstraint(void)|2=}}
==float MPhysicsProperties::m_angularDampingNone==
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{{doxybot-member|1=void MPhysicsProperties::setShapeId(unsigned int shapeId)|2=}}
 
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{{doxybot-member|1=unsigned int MPhysicsProperties::getShapeId(void)|2=}}
==float MPhysicsProperties::m_angularFactorNone==
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{{doxybot-member|1=void MPhysicsProperties::setCollisionObjectId(unsigned int collisionObjectId)|2=}}
 
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{{doxybot-member|1=unsigned int MPhysicsProperties::getCollisionObjectId(void)|2=}}
==MVector3 MPhysicsProperties::m_linearFactorNone==
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{{doxybot-member|1=void MPhysicsProperties::setCollisionShape(M_COLLISION_SHAPE_TYPE collisionShape)|2=}}
 
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{{doxybot-member|1=M_COLLISION_SHAPE_TYPE MPhysicsProperties::getCollisionShape(void)|2=}}
==MPhysicsProperties::MPhysicsProperties(void)==
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{{doxybot-member|1=void MPhysicsProperties::setGhost(bool ghost)|2=}}
 
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{{doxybot-member|1=bool MPhysicsProperties::isGhost(void)|2=}}
==MPhysicsProperties::MPhysicsProperties(const MPhysicsProperties &physicsProperties)==
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{{doxybot-member|1=void MPhysicsProperties::setMass(float mass)|2=}}
 
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{{doxybot-member|1=float MPhysicsProperties::getMass(void)|2=}}
==MPhysicsProperties::~MPhysicsProperties(void)==
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{{doxybot-member|1=void MPhysicsProperties::setFriction(float friction)|2=}}
 
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{{doxybot-member|1=float MPhysicsProperties::getFriction(void)|2=}}
==void MPhysicsProperties::deleteConstraint(void)==
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{{doxybot-member|1=void MPhysicsProperties::setRestitution(float restitution)|2=}}
 
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{{doxybot-member|1=float MPhysicsProperties::getRestitution(void)|2=}}
==MPhysicsConstraint* MPhysicsProperties::createConstraint(void)==
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{{doxybot-member|1=void MPhysicsProperties::setLinearDamping(float linearDamping)|2=}}
 
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{{doxybot-member|1=float MPhysicsProperties::getLinearDamping(void)|2=}}
==MPhysicsConstraint* MPhysicsProperties::getConstraint(void)==
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{{doxybot-member|1=void MPhysicsProperties::setAngularDamping(float angularDamping)|2=}}
 
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{{doxybot-member|1=float MPhysicsProperties::getAngularDamping(void)|2=}}
==void MPhysicsProperties::setShapeId(unsigned int shapeId)==
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{{doxybot-member|1=void MPhysicsProperties::setAngularFactor(float angularFactor)|2=}}
 
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{{doxybot-member|1=float MPhysicsProperties::getAngularFactor(void)|2=}}
==unsigned int MPhysicsProperties::getShapeId(void)==
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{{doxybot-member|1=void MPhysicsProperties::setLinearFactor(const MVector3 &linearFactor)|2=}}
 
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{{doxybot-member|1=MVector3* MPhysicsProperties::getLinearFactor(void)|2=}}
==void MPhysicsProperties::setCollisionObjectId(unsigned int collisionObjectId)==
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{{doxybot-categories}}
 
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</includeonly>
==unsigned int MPhysicsProperties::getCollisionObjectId(void)==
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==void MPhysicsProperties::setCollisionShape(M_COLLISION_SHAPE_TYPE collisionShape)==
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==M_COLLISION_SHAPE_TYPE MPhysicsProperties::getCollisionShape(void)==
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==void MPhysicsProperties::setGhost(bool ghost)==
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==bool MPhysicsProperties::isGhost(void)==
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==void MPhysicsProperties::setMass(float mass)==
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==float MPhysicsProperties::getMass(void)==
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==void MPhysicsProperties::setFriction(float friction)==
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==float MPhysicsProperties::getFriction(void)==
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==void MPhysicsProperties::setRestitution(float restitution)==
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==float MPhysicsProperties::getRestitution(void)==
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==void MPhysicsProperties::setLinearDamping(float linearDamping)==
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==float MPhysicsProperties::getLinearDamping(void)==
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==void MPhysicsProperties::setAngularDamping(float angularDamping)==
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==float MPhysicsProperties::getAngularDamping(void)==
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==void MPhysicsProperties::setAngularFactor(float angularFactor)==
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==float MPhysicsProperties::getAngularFactor(void)==
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==void MPhysicsProperties::setLinearFactor(const MVector3 &linearFactor)==
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==MVector3* MPhysicsProperties::getLinearFactor(void)==
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[[Category:Doxygen]]</includeonly>
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Latest revision as of 14:13, 8 February 2014

This page is automatically edited by Doxybot. Do not edit it manually, human! Edit instead the main page MPhysicsProperties that it is trancluded into.

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